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* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-1/+1
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* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-1/+1
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* OpenGL renderertfarley2015-05-231-0/+4
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* Implement I4 texture formatarchshift2015-05-111-0/+11
| | | | | | @neobrain, could you confirm that this is correct? It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
* VideoCore: Remove a superfluous auto variable declaration in debug_utils.Emmanuel Gil Peyrot2015-04-291-1/+1
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* Changed occurences of colour to color for consistencyGareth Higgins2015-04-051-1/+1
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* VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.Emmanuel Gil Peyrot2015-03-161-3/+3
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* GPU/Textures: Fixed ETC texture decoding.Subv2015-03-071-1/+1
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* GPU: Added RGB565/RGB8 framebuffer support and various cleanups.bunnei2015-03-041-24/+12
| | | | | | - Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
* GPU: Implemented bits 3 and 1 from the display transfer flags.Subv2015-02-271-42/+14
| | | | | Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
* Video core: Fix A4 texture decodingYuri Kunde Schlesner2015-02-261-2/+2
| | | | | | | | | It was trying to take the LSB from `coarse_x`, which would always be 0 and thus would always return the same texel from each byte. To add insult to the injury, the conditional was actually the wrong way around too. Fixes blocky text in OoT.
* Video core: Fix pixelation/blockiness in textures.Yuri Kunde Schlesner2015-02-261-3/+3
| | | | | | This was caused during morton decoding by me not masking the bits of each coordinate before merging them, so the bits from x could set bits in y if it was >255.
* core/video_core: Use in-place construction where possibleLioncash2015-02-171-2/+2
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* Asserts: break/crash program, fit to style guide; log.h->assert.harchshift2015-02-111-3/+3
| | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
* Pica/Rasterizer: Add ETC1 texture decompression support.Tony Wasserka2015-01-131-12/+140
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* Pica: Cleanup color conversion.Tony Wasserka2014-12-311-18/+14
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* Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Tony Wasserka2014-12-311-2/+2
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* Pica: Fix A4, IA4 and IA8 texture formats.Tony Wasserka2014-12-311-13/+7
| | | | Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
* GPU: Bitwise texture swizzlingYuri Kunde Schlesner2014-12-291-27/+24
| | | | | | Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
* Pica/DebugUtils: Further cleanups to LookupTexture.Tony Wasserka2014-12-201-7/+7
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* Pica/DebugUtils: Fix two warnings.Tony Wasserka2014-12-201-2/+2
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* Pica/DebugUtils: Better document LookupTexture.Tony Wasserka2014-12-202-7/+16
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* Pica/DebugUtils: Make a number of variables static.Tony Wasserka2014-12-201-13/+13
| | | | Makes for cleaner and faster code.
* Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.Tony Wasserka2014-12-201-61/+8
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* Pica/DebugUtils: Add an event triggered after loading a vertex.Tony Wasserka2014-12-201-0/+1
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* Add support for a ridiculous number of texture formats.Tony Wasserka2014-12-201-1/+64
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* Pica: Unify ugly address translation hacks.Tony Wasserka2014-12-202-2/+2
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* Pica: Further improve Tev emulation.Tony Wasserka2014-12-201-2/+8
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* Pica: Merge texture lookup logic for DebugUtils and Rasterizer.Tony Wasserka2014-12-202-9/+38
| | | | This effectively adds support for a lot texture formats in the rasterizer.
* Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.Tony Wasserka2014-12-201-3/+46
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* Convert old logging calls to new logging macrosYuri Kunde Schlesner2014-12-131-9/+9
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* Some code cleanup.Tony Wasserka2014-12-091-3/+1
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* citra_qt: Add enhanced texture debugging widgets.Tony Wasserka2014-12-092-0/+16
| | | | Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
* citra-qt: Add texture viewer to Pica command list.Tony Wasserka2014-12-092-21/+45
| | | | The texture viewer is enabled when selecting a write command to one of the texture config registers.
* Pica/DebugUtils: Add breakpoint functionality.Tony Wasserka2014-12-092-0/+176
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* Silence a few -Wsign-compare warnings.Rohit Nirmal2014-12-011-4/+4
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* Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot2014-11-192-3/+3
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* Fix warnings in video_coreLioncash2014-10-081-4/+4
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* Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.Emmanuel Gil Peyrot2014-09-171-1/+1
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* Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.Tony Wasserka2014-08-252-23/+11
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* Pica/Rasterizer: Add texturing support.Tony Wasserka2014-08-251-17/+1
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* Pica/DebugUtils: Add convenient tev setup printer.Tony Wasserka2014-08-252-0/+99
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* Pica: Add support for dumping textures.Tony Wasserka2014-08-252-0/+133
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* Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.Tony Wasserka2014-08-252-0/+76
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* Pica: Add debug utilities for dumping shaders.Tony Wasserka2014-08-252-0/+208
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* Pica: Add debug utility functions for dumping geometry data.Tony Wasserka2014-08-252-0/+100