Commit message (Collapse) | Author | Age | Files | Lines | |
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* | video_core/dma_pusher: Simplyfy Step() logic. | Markus Wick | 2019-02-19 | 1 | -78/+77 |
| | | | | | As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit. | ||||
* | video_core/dma_pusher: The full list of headers at once. | Markus Wick | 2019-02-19 | 1 | -48/+56 |
| | | | | | Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. | ||||
* | video_core: Assert on invalid GPU to CPU address queries | ReinUsesLisp | 2019-02-03 | 1 | -2/+4 |
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* | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | 2018-11-28 | 1 | -2/+10 |
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* | gpu: Move command list profiling to DmaPusher::DispatchCalls. | bunnei | 2018-11-28 | 1 | -0/+5 |
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* | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 2018-11-27 | 1 | -0/+110 |
- More accurate impl., fixes Undertale (among other games). |