Commit message (Collapse) | Author | Age | Files | Lines | |
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* | DmaPusher: Remove dead code in step | David Marcec | 2020-05-16 | 1 | -1/+0 |
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* | VideoCore/GPU: Delegate subchannel engines to the dma pusher. | Fernando Sahmkow | 2020-04-28 | 1 | -0/+11 |
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* | DMAPusher: Propagate multimethod writes into the engines. | Fernando Sahmkow | 2020-04-23 | 1 | -0/+1 |
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* | dma_pusher: Remove reliance on the global system instance | Lioncash | 2020-04-19 | 1 | -3/+8 |
| | | | | | With this, the video core is now has no calls to the global system instance at all. | ||||
* | gpu: Rewrite virtual memory manager using PageTable. | bunnei | 2019-03-21 | 1 | -1/+0 |
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* | video_core/dma_pusher: Simplyfy Step() logic. | Markus Wick | 2019-02-19 | 1 | -3/+0 |
| | | | | | As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit. | ||||
* | video_core/dma_pusher: The full list of headers at once. | Markus Wick | 2019-02-19 | 1 | -0/+2 |
| | | | | | Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. | ||||
* | video_core/dma_pusher: Silence C4828 warnings | Lioncash | 2019-01-30 | 1 | -1/+1 |
| | | | | | | | | | This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu. | ||||
* | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | 2018-11-28 | 1 | -3/+7 |
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* | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 2018-11-27 | 1 | -0/+95 |
- More accurate impl., fixes Undertale (among other games). |