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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
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fermi_2d.h
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Author
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2019-02-07
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
1
-5
/
+24
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-1
/
+1
2018-10-10
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
1
-2
/
+12
2018-10-06
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
1
-1
/
+7
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-1
/
+1
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-04-29
fermi_2d: Fix surface copy block height.
bunnei
1
-0
/
+5
2018-04-25
GPU: Partially implemented the Fermi2D surface copy operation.
Subv
1
-0
/
+5
2018-04-25
GPU: Added surface copy registers to Fermi2D
Subv
1
-1
/
+57
2018-04-25
GPU: Added boilerplate code for the Fermi2D engine
Subv
1
-1
/
+27
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-8
/
+0
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+8
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-3
/
+7
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
1
-0
/
+18