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2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei1-1/+1
- More accurate impl., fixes Undertale (among other games).
2018-10-10Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS271-2/+12
2018-10-06fermi_2d: Implement simple copies with AccelerateSurfaceCopy.bunnei1-1/+7
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-07-21video_core: Use nested namespaces where applicableLioncash1-4/+2
Compresses a few namespace specifiers to be more compact.
2018-04-29fermi_2d: Fix surface copy block height.bunnei1-0/+5
2018-04-25GPU: Partially implemented the Fermi2D surface copy operation.Subv1-0/+5
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented. Only same-format same-size raw copies are implemented for now.
2018-04-25GPU: Added surface copy registers to Fermi2DSubv1-1/+57
2018-04-25GPU: Added boilerplate code for the Fermi2D engineSubv1-1/+27
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv1-8/+0
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv1-0/+8
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-3/+7
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv1-0/+18