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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
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maxwell_3d.cpp
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Author
Files
Lines
2018-03-19
Clang Fixes
N00byKing
1
-1
/
+2
2018-03-19
Clean Warnings (?)
N00byKing
1
-1
/
+1
2018-03-19
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
1
-0
/
+18
2018-03-18
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
1
-0
/
+21
2018-03-18
GPU: Handle writes to the CB_DATA method.
Subv
1
-0
/
+36
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
1
-7
/
+16
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-5
/
+36
2018-03-18
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
1
-12
/
+12
2018-03-18
GPU: Store shader constbuffer bindings in the GPU state.
Subv
1
-2
/
+36
2018-03-18
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
1
-1
/
+19
2018-03-17
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
1
-5
/
+6
2018-03-17
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
1
-2
/
+22
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+17
2018-03-17
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
1
-0
/
+8
2018-03-05
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
1
-0
/
+9
2018-02-12
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
1
-1
/
+39
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-3
/
+1
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
1
-0
/
+15