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path: root/src/video_core/engines/maxwell_3d.h (unfollow)
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2018-07-17GPU: Added register definitions for the stencil parameters.Subv1-2/+25
2018-07-13gl_rasterizer: Fix check for if a shader stage is enabled.bunnei1-3/+8
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv1-9/+21
2018-07-04GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.Subv1-3/+19
2018-07-03GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Subv1-2/+27
2018-07-03GPU: Use only the least significant 3 bits when reading the depth test func.Subv1-9/+9
2018-07-02GPU: Added registers for depth test and cull mode.Subv1-3/+51
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv1-1/+1
2018-07-02GPU: Added register definitions for the vertex buffer base element.Subv1-1/+6
2018-06-27maxwell_3d: Add a struct for RenderTargetConfig.bunnei1-17/+19
2018-06-09GPU: Added registers for normal and independent blending.Subv1-5/+26
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv1-0/+3
2018-06-04GPU: Calculate the correct viewport dimensions based on the scale and translate registers.Subv1-12/+28
2018-04-25GPU: Reduce the number of registers of Maxwell3D to 0xE00.Subv1-2/+2
2018-04-25GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.Subv1-4/+13
2018-04-24GPU: Added asserts to our code for handling the QUERY_GET GPU command.Subv1-1/+27
2018-04-23GPU: Support multiple enabled vertex arrays.Subv1-0/+5
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei1-1/+10
2018-04-18renderer_opengl: Implement BlendEquation and BlendFunc.bunnei1-1/+47
2018-04-17gl_rasterizer: Implement indexed vertex mode.bunnei1-1/+43
2018-04-15GPU: Added a function to determine whether a shader stage is enabled or not.Subv1-0/+3
2018-04-14maxwell_3d: Make memory_manager public.bunnei1-2/+1
2018-04-14maxwell_3d: Fix shader_config decodings.bunnei1-6/+3
2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.Subv1-21/+5
2018-04-01GPU: Implemented a gpu macro interpreter.Subv1-0/+3
2018-03-27gl_rasterizer: Add a SyncViewport method.bunnei1-0/+10
2018-03-27gl_rasterizer: Normalize vertex array data as appropriate.bunnei1-0/+4
2018-03-27maxwell_3d: Use names that match envytools for VertexType.bunnei1-8/+8
2018-03-27maxwell_3d: Add VertexAttribute struct and cleanup.bunnei1-121/+160
2018-03-27gl_rasterizer: Implement AnalyzeVertexArray.bunnei1-0/+35
2018-03-27maxwell: Add RenderTargetFormat enum.bunnei1-3/+4
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv1-1/+7
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv1-6/+10
2018-03-24GPU: Added viewport registers to Maxwell3D's reg structure.Subv1-1/+18
2018-03-23maxwell_3d: Add some format decodings and string helper functions.bunnei1-3/+107
2018-03-21GPU: Added vertex attribute format registers.Subv1-1/+14
2018-03-21GPU: Added registers for the number of vertices to render.Subv1-2/+13
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv1-1/+17
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv1-1/+32
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv1-1/+15
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv1-1/+16
2018-03-19GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv1-1/+11
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv1-1/+15
2018-03-18GPU: Handle writes to the CB_DATA method.Subv1-0/+3
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv1-4/+8
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv1-8/+19
2018-03-18GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv1-7/+7
2018-03-18GPU: Store shader constbuffer bindings in the GPU state.Subv1-3/+25
2018-03-18GPU: Corrected some register offsets and removed superfluous macro registers.Subv1-9/+3
2018-03-18GPU: Make the SetShader macro call do the same as the real macro's code.Subv1-2/+25
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv1-6/+6
2018-03-17GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv1-2/+16
2018-03-17GPU: Added the vertex array registers.Subv1-2/+33
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv1-1/+21
2018-03-17GPU: Added Maxwell registers for Shader Program control.Subv1-2/+55
2018-03-05GPU: Intercept writes to the VERTEX_END_GL register.Subv1-1/+9
2018-02-14maxwell_3d: Make constructor explicitLioncash1-1/+1
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv1-1/+55
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-3/+7
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv1-0/+18