summaryrefslogtreecommitdiffstats
path: root/src/video_core/engines/maxwell_3d.h (unfollow)
Commit message (Expand)AuthorFilesLines
2018-04-18renderer_opengl: Implement BlendEquation and BlendFunc.bunnei1-1/+47
2018-04-17gl_rasterizer: Implement indexed vertex mode.bunnei1-1/+43
2018-04-15GPU: Added a function to determine whether a shader stage is enabled or not.Subv1-0/+3
2018-04-14maxwell_3d: Make memory_manager public.bunnei1-2/+1
2018-04-14maxwell_3d: Fix shader_config decodings.bunnei1-6/+3
2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.Subv1-21/+5
2018-04-01GPU: Implemented a gpu macro interpreter.Subv1-0/+3
2018-03-27gl_rasterizer: Add a SyncViewport method.bunnei1-0/+10
2018-03-27gl_rasterizer: Normalize vertex array data as appropriate.bunnei1-0/+4
2018-03-27maxwell_3d: Use names that match envytools for VertexType.bunnei1-8/+8
2018-03-27maxwell_3d: Add VertexAttribute struct and cleanup.bunnei1-121/+160
2018-03-27gl_rasterizer: Implement AnalyzeVertexArray.bunnei1-0/+35
2018-03-27maxwell: Add RenderTargetFormat enum.bunnei1-3/+4
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv1-1/+7
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv1-6/+10
2018-03-24GPU: Added viewport registers to Maxwell3D's reg structure.Subv1-1/+18
2018-03-23maxwell_3d: Add some format decodings and string helper functions.bunnei1-3/+107
2018-03-21GPU: Added vertex attribute format registers.Subv1-1/+14
2018-03-21GPU: Added registers for the number of vertices to render.Subv1-2/+13
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv1-1/+17
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv1-1/+32
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv1-1/+15
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv1-1/+16
2018-03-19GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv1-1/+11
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv1-1/+15
2018-03-18GPU: Handle writes to the CB_DATA method.Subv1-0/+3
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv1-4/+8
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv1-8/+19
2018-03-18GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv1-7/+7
2018-03-18GPU: Store shader constbuffer bindings in the GPU state.Subv1-3/+25
2018-03-18GPU: Corrected some register offsets and removed superfluous macro registers.Subv1-9/+3
2018-03-18GPU: Make the SetShader macro call do the same as the real macro's code.Subv1-2/+25
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv1-6/+6
2018-03-17GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv1-2/+16
2018-03-17GPU: Added the vertex array registers.Subv1-2/+33
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv1-1/+21
2018-03-17GPU: Added Maxwell registers for Shader Program control.Subv1-2/+55
2018-03-05GPU: Intercept writes to the VERTEX_END_GL register.Subv1-1/+9
2018-02-14maxwell_3d: Make constructor explicitLioncash1-1/+1
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv1-1/+55
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-3/+7
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv1-0/+18