| Commit message (Collapse) | Author | Age | Files | Lines |
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- More accurate impl., fixes Undertale (among other games).
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
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Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
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Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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