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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Files
Lines
2018-04-29
gl_shader_decompiler: Implement MOV32_IMM instruction.
bunnei
1
-2
/
+2
2018-04-27
general: Convert assertion macros over to be fmt-compatible
Lioncash
1
-2
/
+2
2018-04-26
gl_shader_decompiler: Boilerplate for handling integer instructions.
bunnei
1
-1
/
+9
2018-04-25
GPU: Partially implemented the Fermi2D surface copy operation.
Subv
2
-0
/
+59
2018-04-25
Shaders: Added bit decodings for the I2I instruction.
Subv
1
-0
/
+6
2018-04-25
GPU: Added surface copy registers to Fermi2D
Subv
1
-1
/
+57
2018-04-25
GPU: Added boilerplate code for the Fermi2D engine
Subv
2
-2
/
+33
2018-04-25
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2
-5
/
+5
2018-04-25
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
2
-8
/
+23
2018-04-25
video-core: Move logging macros over to new fmt-capable ones
Lioncash
1
-2
/
+2
2018-04-25
Shaders: Added decodings for the FSET instructions.
Subv
1
-8
/
+29
2018-04-24
memory_manager: Make GpuToCpuAddress return an optional.
bunnei
1
-10
/
+11
2018-04-24
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
1
-6
/
+5
2018-04-24
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2
-2
/
+53
2018-04-23
GPU: Support multiple enabled vertex arrays.
Subv
1
-0
/
+5
2018-04-21
shader_bytecode: Add several more instruction decodings.
bunnei
1
-5
/
+52
2018-04-21
shader_bytecode: Decode instructions based on bit strings.
bunnei
1
-185
/
+172
2018-04-21
ShaderGen: Implemented predicated instruction execution.
Subv
1
-1
/
+5
2018-04-21
ShaderGen: Implemented the fsetp instruction.
Subv
1
-3
/
+40
2018-04-20
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
1
-0
/
+3
2018-04-19
ShaderGen: Implemented the fmul32i shader instruction.
Subv
1
-3
/
+14
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
1
-1
/
+10
2018-04-18
GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
1
-2
/
+3
2018-04-18
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
1
-1
/
+2
2018-04-18
shader_bytecode: Make ctor's constexpr and explicit.
bunnei
1
-7
/
+7
2018-04-18
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2
-4
/
+48
2018-04-17
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
1
-0
/
+14
2018-04-17
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
1
-5
/
+14
2018-04-17
gl_rasterizer: Implement indexed vertex mode.
bunnei
2
-2
/
+46
2018-04-15
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2
-0
/
+24
2018-04-15
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
1
-2
/
+0
2018-04-14
shaders: Address PR review feedback.
bunnei
1
-1
/
+1
2018-04-14
shaders: Fix GCC and clang build issues.
bunnei
1
-3
/
+3
2018-04-14
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
1
-20
/
+39
2018-04-14
shader_bytecode: Add FSETP and KIL to GetInfo.
bunnei
1
-0
/
+3
2018-04-14
shader_bytecode: Add SubOp decoding.
bunnei
1
-0
/
+10
2018-04-14
maxwell_3d: Make memory_manager public.
bunnei
1
-2
/
+1
2018-04-14
maxwell_3d: Fix shader_config decodings.
bunnei
1
-6
/
+3
2018-04-14
shader_bytecode: Add initial module for shader decoding.
bunnei
1
-0
/
+297
2018-04-07
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
1
-0
/
+2
2018-04-01
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
2
-121
/
+13
2018-04-01
GPU: Implemented a gpu macro interpreter.
Subv
2
-0
/
+8
2018-03-27
gl_rasterizer: Add a SyncViewport method.
bunnei
1
-0
/
+10
2018-03-27
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
1
-0
/
+4
2018-03-27
maxwell_3d: Use names that match envytools for VertexType.
bunnei
1
-8
/
+8
2018-03-27
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
1
-121
/
+160
2018-03-27
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
1
-1
/
+8
2018-03-27
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
1
-0
/
+35
2018-03-27
maxwell: Add RenderTargetFormat enum.
bunnei
1
-3
/
+4
2018-03-26
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2
-21
/
+67
2018-03-25
GPU: Make the debug_context variable a member of the frontend instead of a global.
Subv
1
-11
/
+13
2018-03-24
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2
-50
/
+59
2018-03-24
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
1
-0
/
+7
2018-03-24
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
1
-0
/
+10
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
1
-1
/
+1
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
1
-0
/
+45
2018-03-24
GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
1
-1
/
+18
2018-03-23
maxwell_3d: Add some format decodings and string helper functions.
bunnei
1
-3
/
+107
2018-03-21
GPU: Added vertex attribute format registers.
Subv
1
-1
/
+14
2018-03-21
GPU: Added registers for the number of vertices to render.
Subv
1
-2
/
+13
2018-03-19
GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
1
-1
/
+17
2018-03-19
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
1
-1
/
+32
2018-03-19
Clang Fixes
N00byKing
1
-1
/
+2
2018-03-19
Clean Warnings (?)
N00byKing
1
-1
/
+1
2018-03-19
GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
1
-1
/
+15
2018-03-19
GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
1
-1
/
+16
2018-03-19
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2
-1
/
+29
2018-03-18
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2
-1
/
+36
2018-03-18
GPU: Handle writes to the CB_DATA method.
Subv
2
-0
/
+39
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2
-11
/
+24
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
6
-31
/
+55
2018-03-18
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2
-19
/
+19
2018-03-18
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2
-5
/
+61
2018-03-18
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
1
-9
/
+3
2018-03-18
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2
-3
/
+44
2018-03-17
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2
-11
/
+12
2018-03-17
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2
-4
/
+38
2018-03-17
GPU: Added the vertex array registers.
Subv
1
-2
/
+33
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
6
-1
/
+56
2018-03-17
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
1
-0
/
+8
2018-03-17
GPU: Added Maxwell registers for Shader Program control.
Subv
1
-2
/
+55
2018-03-05
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
2
-1
/
+18
2018-02-14
maxwell_3d: Make constructor explicit
Lioncash
1
-1
/
+1
2018-02-12
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2
-2
/
+94
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
6
-18
/
+24
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
6
-0
/
+99