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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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gpu.cpp
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2018-08-12
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
1
-0
/
+1
2018-08-12
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
1
-0
/
+1
2018-08-12
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
1
-0
/
+1
2018-08-11
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
1
-0
/
+32
2018-08-11
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
1
-0
/
+10
2018-08-08
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
bunnei
1
-0
/
+1
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-2
/
+3
2018-08-01
Implement R32_FLOAT RenderTargetFormat
Unknown
1
-0
/
+1
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
1
-0
/
+1
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
1
-0
/
+1
2018-07-21
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
1
-1
/
+5
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
1
-0
/
+2
2018-06-06
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
Subv
1
-0
/
+2
2018-06-06
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
1
-0
/
+2
2018-04-27
general: Convert assertion macros over to be fmt-compatible
Lioncash
1
-1
/
+1
2018-04-25
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
1
-0
/
+12
2018-04-25
GPU: Added boilerplate code for the Fermi2D engine
Subv
1
-1
/
+1
2018-03-24
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
1
-0
/
+4
2018-03-18
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
1
-0
/
+21