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path: root/src/video_core/gpu.cpp (unfollow)
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2018-08-20Implemented RGBA8_UINTDavid Marcec1-0/+1
2018-08-14renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei1-0/+1
2018-08-13Implement RG32UI and R32UIDavid Marcec1-0/+2
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei1-0/+1
2018-08-13renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei1-0/+1
2018-08-12Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer1-0/+1
2018-08-12gl_rasterizer: Implement render target format RG8_SNORM.bunnei1-0/+1
2018-08-12gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei1-0/+1
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer1-0/+32
2018-08-11video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash1-0/+10
2018-08-08gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.bunnei1-0/+1
2018-08-04video_core: Eliminate the g_renderer global variableLioncash1-2/+3
2018-08-01Implement R32_FLOAT RenderTargetFormatUnknown1-0/+1
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei1-0/+1
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei1-0/+1
2018-07-21gpu: Rename Get3DEngine() to Maxwell3D()Lioncash1-1/+5
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv1-0/+2
2018-06-06GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv1-0/+2
2018-06-06GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv1-0/+2
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash1-1/+1
2018-04-25GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv1-0/+12
2018-04-25GPU: Added boilerplate code for the Fermi2D engineSubv1-1/+1
2018-03-24Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv1-0/+4
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv1-0/+21