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* Implement R32_FLOAT RenderTargetFormatUnknown2018-08-011-0/+1
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* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+1
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* gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei2018-07-241-0/+1
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* gpu: Rename Get3DEngine() to Maxwell3D()Lioncash2018-07-211-1/+5
| | | | This makes it match its const qualified equivalent.
* GPU: Partially implemented the Maxwell DMA engine.Subv2018-06-121-0/+2
| | | | Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
* GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv2018-06-061-0/+2
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* GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv2018-06-061-0/+2
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* general: Convert assertion macros over to be fmt-compatibleLioncash2018-04-271-1/+1
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* GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv2018-04-251-0/+12
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* GPU: Added boilerplate code for the Fermi2D engineSubv2018-04-251-1/+1
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* Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv2018-03-241-0/+4
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* GPU: Move the GPU's class constructor and destructors to a cpp file.Subv2018-03-181-0/+21
This should reduce recompile times when editing the Maxwell3D register structure.