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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
gpu.cpp
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*
Implement R32_FLOAT RenderTargetFormat
Unknown
2018-08-01
1
-0
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+1
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*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-0
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+1
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*
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-24
1
-0
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+1
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*
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-21
1
-1
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+5
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This makes it match its const qualified equivalent.
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
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+2
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Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
*
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
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+2
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*
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
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+2
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*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-1
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+1
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*
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
2018-04-25
1
-0
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+12
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*
GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
1
-1
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+1
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*
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
2018-03-24
1
-0
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+4
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*
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
2018-03-18
1
-0
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+21
This should reduce recompile times when editing the Maxwell3D register structure.