Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gpu: Rename Get3DEngine() to Maxwell3D() | Lioncash | 2018-07-21 | 1 | -1/+5 |
| | | | | This makes it match its const qualified equivalent. | ||||
* | GPU: Partially implemented the Maxwell DMA engine. | Subv | 2018-06-12 | 1 | -0/+2 |
| | | | | Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. | ||||
* | GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. | Subv | 2018-06-06 | 1 | -0/+2 |
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* | GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. | Subv | 2018-06-06 | 1 | -0/+2 |
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* | general: Convert assertion macros over to be fmt-compatible | Lioncash | 2018-04-27 | 1 | -1/+1 |
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* | GPU: Added a function to retrieve the bytes per pixel of the render target formats. | Subv | 2018-04-25 | 1 | -0/+12 |
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* | GPU: Added boilerplate code for the Fermi2D engine | Subv | 2018-04-25 | 1 | -1/+1 |
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* | Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. | Subv | 2018-03-24 | 1 | -0/+4 |
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* | GPU: Move the GPU's class constructor and destructors to a cpp file. | Subv | 2018-03-18 | 1 | -0/+21 |
This should reduce recompile times when editing the Maxwell3D register structure. |