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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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gpu.h
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2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
1
-0
/
+1
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
1
-0
/
+3
2018-06-06
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
1
-0
/
+1
2018-06-06
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
1
-0
/
+1
2018-04-25
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
1
-0
/
+3
2018-04-25
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
1
-7
/
+0
2018-04-18
gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
1
-0
/
+3
2018-03-27
graphics_surface: Fix merge conflicts.
bunnei
1
-0
/
+1
2018-03-27
maxwell: Add RenderTargetFormat enum.
bunnei
1
-1
/
+1
2018-03-24
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
1
-0
/
+4
2018-03-24
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
1
-0
/
+5
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
1
-1
/
+4
2018-03-23
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
1
-0
/
+29
2018-03-23
gpu: Expose Maxwell3D engine.
bunnei
1
-0
/
+4
2018-03-18
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
1
-10
/
+8
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
1
-1
/
+9
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-3
/
+0
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+3
2018-02-12
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
1
-1
/
+1
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-0
/
+55