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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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gpu.h
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2020-12-29
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
bunnei
1
-36
/
+19
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-6
/
+6
2020-11-17
gpu: Make use of [[nodiscard]] where applicable
Lioncash
1
-31
/
+35
2020-11-05
General: Fix clang build
Lioncash
1
-1
/
+1
2020-11-01
video_core: gpu: Implement WaitFence and IncrementSyncPoint.
bunnei
1
-4
/
+21
2020-10-27
video_core: NVDEC Implementation
ameerj
1
-3
/
+20
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-2
/
+1
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-6
/
+7
2020-07-26
video_core/gpu: Correct the size of the puller registers
Billy Laws
1
-2
/
+2
2020-07-17
async shaders
David Marcec
1
-0
/
+11
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
1
-43
/
+43
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RG32_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement R8_SINT render target
ReinUsesLisp
1
-0
/
+1
2020-07-13
video_core: Implement R8_SNORM render target
ReinUsesLisp
1
-0
/
+1
2020-06-27
General: Correct rebase, sync gpu and context management.
Fernando Sahmkow
1
-0
/
+6
2020-04-30
texture: Implement R8G8UI
Morph
1
-0
/
+1
2020-04-23
Clang Format.
Fernando Sahmkow
1
-2
/
+4
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-1
/
+7
2020-04-22
Address Feedback.
Fernando Sahmkow
1
-3
/
+9
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
1
-0
/
+21
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
1
-1
/
+1
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
1
-0
/
+1
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
1
-0
/
+1
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
1
-3
/
+3
2020-03-25
Frontend/GPU: Refactor context management
James Rowe
1
-3
/
+15
2020-03-13
video_core: Implement RGBA16_SNORM
ReinUsesLisp
1
-0
/
+1
2020-02-25
video_core/surface: Add R32_SINT render target format
ReinUsesLisp
1
-0
/
+1
2020-02-25
video_core/gpu: Remove unused functions
ReinUsesLisp
1
-6
/
+0
2020-02-10
GPU: Implement GPU Clock correctly.
Fernando Sahmkow
1
-0
/
+2
2019-12-30
video_core: Block in WaitFence.
Markus Wick
1
-1
/
+4
2019-11-04
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
1
-4
/
+4
2019-10-05
Core: Wait for GPU to be idle before shutting down.
Fernando Sahmkow
1
-0
/
+3
2019-10-05
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
1
-0
/
+3
2019-09-22
video_core: Implement RGBX16F PixelFormat
FearlessTobi
1
-0
/
+1
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-1
/
+1
2019-08-21
Video_Core: Implement a new Buffer Cache
Fernando Sahmkow
1
-0
/
+4
2019-08-21
renderer_opengl: Implement RGB565 framebuffer format
ReinUsesLisp
1
-0
/
+1
2019-08-21
renderer_opengl: Use VideoCore pixel format
ReinUsesLisp
1
-5
/
+0
2019-08-21
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
ReinUsesLisp
1
-2
/
+1
2019-07-26
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
1
-0
/
+2
2019-07-18
GPU: Add missing puller methods.
Fernando Sahmkow
1
-1
/
+8
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
1
-0
/
+6
2019-07-05
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
1
-11
/
+7
2019-07-05
NVServices: Make NVEvents Automatic according to documentation.
Fernando Sahmkow
1
-1
/
+1
2019-07-05
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
Fernando Sahmkow
1
-10
/
+4
2019-07-05
nv_host_ctrl: Make Sync GPU variant always return synced result.
Fernando Sahmkow
1
-1
/
+7
2019-07-05
Gpu: use an std mutex instead of a spin_lock to guard syncpoints
Fernando Sahmkow
1
-4
/
+4
2019-07-05
Gpu: Mark areas as protected.
Fernando Sahmkow
1
-0
/
+11
2019-07-05
nv_services: Stub CtrlEventSignal
Fernando Sahmkow
1
-1
/
+3
2019-07-05
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
Fernando Sahmkow
1
-3
/
+2
2019-07-05
video_core: Implement GPU side Syncpoints
Fernando Sahmkow
1
-0
/
+24
2019-04-12
video_core/gpu: Create threads separately from initialization
Lioncash
1
-0
/
+5
2019-03-27
video_core/gpu: Amend typo in GPU member variable name
Lioncash
1
-3
/
+3
2019-03-21
gpu: Rewrite virtual memory manager using PageTable.
bunnei
1
-3
/
+3
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-3
/
+8
2019-03-07
video_core/gpu: Make GPU's destructor virtual
Lioncash
1
-1
/
+1
2019-03-07
gpu: Refactor a/synchronous implementations into their own classes.
bunnei
1
-15
/
+11
2019-03-07
gpu: Move command processing to another thread.
bunnei
1
-4
/
+18
2019-03-07
gpu: Refactor command and swap buffers interface for asynch.
bunnei
1
-3
/
+12
2019-03-07
gpu: Refactor to take RendererBase instead of RasterizerInterface.
bunnei
1
-15
/
+19
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
1
-1
/
+1
2019-02-16
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
1
-2
/
+5
2019-02-10
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
1
-3
/
+3
2019-02-09
Implement BGRA8 framebuffer format
greggameplayer
1
-0
/
+1
2019-01-30
video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
Kevin
1
-0
/
+71
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-2
/
+25
2018-09-15
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
raven02
1
-0
/
+1
2018-09-12
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
1
-0
/
+3
2018-09-10
video_core: Refactor command_processor.
Markus Wick
1
-3
/
+0
2018-09-10
video_core: Move command buffer loop.
Markus Wick
1
-1
/
+3
2018-09-10
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
bunnei
1
-0
/
+1
2018-09-04
command_processor: Use std::array for bound_engines.
Markus Wick
1
-2
/
+2
2018-08-28
gpu: Make memory_manager private
Lioncash
1
-3
/
+9
2018-08-20
Implemented RGBA8_UINT
David Marcec
1
-0
/
+1
2018-08-14
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
1
-0
/
+1
2018-08-13
Implement RG32UI and R32UI
David Marcec
1
-0
/
+2
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
1
-0
/
+1
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
1
-0
/
+1
2018-08-12
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
1
-0
/
+1
2018-08-12
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
1
-0
/
+1
2018-08-12
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
1
-0
/
+1
2018-08-11
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
1
-0
/
+7
2018-08-11
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
1
-9
/
+1
2018-08-08
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
bunnei
1
-0
/
+1
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-1
/
+5
2018-08-01
Implement R32_FLOAT RenderTargetFormat
Unknown
1
-0
/
+1
2018-07-26
GPU: Allow using R16F as a render target format.
Subv
1
-0
/
+1
2018-07-26
Implement R16_G16
Unknown
1
-0
/
+5
2018-07-25
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
1
-0
/
+1
2018-07-25
GPU: Allow the usage of R8 as a render target format.
Subv
1
-0
/
+1
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
1
-0
/
+1
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
1
-0
/
+1
2018-07-21
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
1
-5
/
+4
2018-07-18
vi: Partially implement buffer crop parameters.
bunnei
1
-0
/
+1
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
1
-0
/
+9
2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
1
-0
/
+1
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
1
-0
/
+3
2018-06-06
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
1
-0
/
+1
2018-06-06
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
1
-0
/
+1
2018-04-25
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
1
-0
/
+3
2018-04-25
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
1
-7
/
+0
2018-04-18
gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
1
-0
/
+3
2018-03-27
graphics_surface: Fix merge conflicts.
bunnei
1
-0
/
+1
2018-03-27
maxwell: Add RenderTargetFormat enum.
bunnei
1
-1
/
+1
2018-03-24
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
1
-0
/
+4
2018-03-24
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
1
-0
/
+5
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
1
-1
/
+4
2018-03-23
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
1
-0
/
+29
2018-03-23
gpu: Expose Maxwell3D engine.
bunnei
1
-0
/
+4
2018-03-18
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
1
-10
/
+8
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
1
-1
/
+9
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-3
/
+0
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+3
2018-02-12
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
1
-1
/
+1
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-0
/
+55