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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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gpu.h
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Author
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2018-08-20
Implemented RGBA8_UINT
David Marcec
1
-0
/
+1
2018-08-14
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
1
-0
/
+1
2018-08-13
Implement RG32UI and R32UI
David Marcec
1
-0
/
+2
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
1
-0
/
+1
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
1
-0
/
+1
2018-08-12
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
1
-0
/
+1
2018-08-12
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
1
-0
/
+1
2018-08-12
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
1
-0
/
+1
2018-08-11
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
1
-0
/
+7
2018-08-11
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
1
-9
/
+1
2018-08-08
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
bunnei
1
-0
/
+1
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-1
/
+5
2018-08-01
Implement R32_FLOAT RenderTargetFormat
Unknown
1
-0
/
+1
2018-07-26
GPU: Allow using R16F as a render target format.
Subv
1
-0
/
+1
2018-07-26
Implement R16_G16
Unknown
1
-0
/
+5
2018-07-25
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
1
-0
/
+1
2018-07-25
GPU: Allow the usage of R8 as a render target format.
Subv
1
-0
/
+1
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
1
-0
/
+1
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
1
-0
/
+1
2018-07-21
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
1
-5
/
+4
2018-07-18
vi: Partially implement buffer crop parameters.
bunnei
1
-0
/
+1
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
1
-0
/
+9
2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
1
-0
/
+1
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
1
-0
/
+3
2018-06-06
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
1
-0
/
+1
2018-06-06
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
1
-0
/
+1
2018-04-25
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
1
-0
/
+3
2018-04-25
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
1
-7
/
+0
2018-04-18
gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
1
-0
/
+3
2018-03-27
graphics_surface: Fix merge conflicts.
bunnei
1
-0
/
+1
2018-03-27
maxwell: Add RenderTargetFormat enum.
bunnei
1
-1
/
+1
2018-03-24
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
1
-0
/
+4
2018-03-24
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
1
-0
/
+5
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
1
-1
/
+4
2018-03-23
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
1
-0
/
+29
2018-03-23
gpu: Expose Maxwell3D engine.
bunnei
1
-0
/
+4
2018-03-18
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
1
-10
/
+8
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
1
-1
/
+9
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-3
/
+0
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+3
2018-02-12
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
1
-1
/
+1
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-0
/
+55