index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
host_shaders
/
CMakeLists.txt
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2023-06-26
OpenGL: Add Local Memory warmup shader
ameerj
1
-0
/
+1
2023-02-11
texture_cache: OpenGL: Implement MSAA uploads and copies
ameerj
1
-0
/
+2
2023-01-28
video_core: Implement vulkan clear specified channel
FengChen
1
-0
/
+2
2023-01-26
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
Wollnashorn
1
-2
/
+28
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
1
-1
/
+1
2023-01-05
vulkan: implement 'turbo mode' clock booster
Liam
1
-0
/
+1
2022-12-08
video_core: Integrate SMAA
Liam
1
-0
/
+7
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
1
-0
/
+3
2022-04-07
OpenGL: fix S8D24 to ABGR8 conversions
Liam
1
-0
/
+1
2022-03-16
Address review comments
Liam
1
-1
/
+1
2022-03-16
Vulkan: convert S8D24 <-> ABGR8
Liam
1
-0
/
+1
2021-11-22
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
1
-4
/
+0
2021-11-20
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
1
-0
/
+1
2021-11-19
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
1
-0
/
+1
2021-11-19
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
1
-0
/
+2
2021-11-19
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
1
-0
/
+2
2021-11-16
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
Marshall Mohror
1
-3
/
+7
2021-11-16
OpenGL: Implement FXAA
Marshall Mohror
1
-0
/
+2
2021-11-16
VideoCore: Add gaussian filtering.
FernandoS27
1
-0
/
+1
2021-11-16
vulkan: Implement FidelityFX Super Resolution
Marshall Mohror
1
-2
/
+15
2021-11-16
Renderers: Unify post processing filter shaders
ameerj
1
-4
/
+2
2021-11-16
Renderer: Implement Bicubic and ScaleForce filters.
Fernando Sahmkow
1
-0
/
+4
2021-09-17
host_shaders: Remove opengl_copy_bgra.comp
ameerj
1
-1
/
+0
2021-06-13
cmake: Fix find_program usage for 3.15
lat9nq
1
-1
/
+4
2021-03-13
host_shaders: Modify shader cmake integration to allow for larger shaders
ameerj
1
-0
/
+1
2021-03-04
renderer_opengl: Swizzle BGR textures on copy
ameerj
1
-0
/
+1
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-1
/
+0
2021-02-02
video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
lat9nq
1
-1
/
+19
2021-01-24
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
ReinUsesLisp
1
-1
/
+1
2020-12-30
host_shaders: Add Vulkan assembler compute shaders
ReinUsesLisp
1
-0
/
+3
2020-12-30
host_shaders: Add helper to blit depth stencil fragment shader
ReinUsesLisp
1
-0
/
+1
2020-12-30
host_shaders: Add texture color blit fragment shader
ReinUsesLisp
1
-0
/
+1
2020-12-30
host_shaders: Add shaders to present to the swapchain
ReinUsesLisp
1
-0
/
+2
2020-12-30
host_shaders: Add shaders to convert between depth and color images
ReinUsesLisp
1
-0
/
+2
2020-12-30
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
ReinUsesLisp
1
-0
/
+1
2020-12-30
host_shaders: Add shader to render a full screen triangle
ReinUsesLisp
1
-0
/
+1
2020-12-30
host_shaders: Add pitch linear upload compute shader
ReinUsesLisp
1
-0
/
+1
2020-12-30
host_shaders: Add block linear upload compute shaders
ReinUsesLisp
1
-0
/
+2
2020-12-30
video_core/host_shaders: Add support for prebuilt SPIR-V shaders
ReinUsesLisp
1
-16
/
+37
2020-09-24
video_core: Fix instances where msbuild always regenerated host shaders
ReinUsesLisp
1
-12
/
+5
2020-08-24
video_core/host_shaders: Add CMake integration for string shaders
ReinUsesLisp
1
-0
/
+43