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path: root/src/video_core/host_shaders/CMakeLists.txt (unfollow)
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2023-10-16Changes based on hardware testsSquall-Leonhart1-1/+0
2023-10-15Another missing copy connected to Bravely Default IISquall-Leonhart1-0/+1
2023-10-15Implement missing formats for Bravely Default 2Squall-Leonhart1-0/+1
2023-10-04Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart1-0/+1
2023-09-23Query Cache: Simplify Prefix Sum compute shaderFernando Sahmkow1-1/+3
2023-09-23Query Cache: Implement host side sample counting.Fernando Sahmkow1-0/+1
2023-09-23Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow1-0/+1
2023-08-19Masked depthstencil clearsKelebek11-0/+1
2023-08-06Revert "vulkan dims specialization"Ameer J1-57/+0
2023-08-06vulkan dims specializationameerj1-0/+57
2023-06-26OpenGL: Add Local Memory warmup shaderameerj1-0/+1
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj1-0/+2
2023-01-28video_core: Implement vulkan clear specified channelFengChen1-0/+2
2023-01-26video_core/opengl: Add FSR upscaling filter to the OpenGL rendererWollnashorn1-2/+28
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen1-1/+1
2023-01-05vulkan: implement 'turbo mode' clock boosterLiam1-0/+1
2022-12-08video_core: Integrate SMAALiam1-0/+7
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-0/+3
2022-04-07OpenGL: fix S8D24 to ABGR8 conversionsLiam1-0/+1
2022-03-16Address review commentsLiam1-1/+1
2022-03-16Vulkan: convert S8D24 <-> ABGR8Liam1-0/+1
2021-11-22TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow1-4/+0
2021-11-20TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow1-0/+1
2021-11-19TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow1-0/+1
2021-11-19TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow1-0/+2
2021-11-19Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow1-0/+2
2021-11-16Presentation: Only use FP16 in scaling shaders on supported devices in VulkanMarshall Mohror1-3/+7
2021-11-16OpenGL: Implement FXAAMarshall Mohror1-0/+2
2021-11-16VideoCore: Add gaussian filtering.FernandoS271-0/+1
2021-11-16vulkan: Implement FidelityFX Super ResolutionMarshall Mohror1-2/+15
2021-11-16Renderers: Unify post processing filter shadersameerj1-4/+2
2021-11-16Renderer: Implement Bicubic and ScaleForce filters.Fernando Sahmkow1-0/+4
2021-09-17host_shaders: Remove opengl_copy_bgra.compameerj1-1/+0
2021-06-13cmake: Fix find_program usage for 3.15lat9nq1-1/+4
2021-03-13host_shaders: Modify shader cmake integration to allow for larger shadersameerj1-0/+1
2021-03-04renderer_opengl: Swizzle BGR textures on copyameerj1-0/+1
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp1-1/+0
2021-02-02video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailablelat9nq1-1/+19
2021-01-24host_shaders/cmake: Pass --quiet to glslang to keep it quietReinUsesLisp1-1/+1
2020-12-30host_shaders: Add Vulkan assembler compute shadersReinUsesLisp1-0/+3
2020-12-30host_shaders: Add helper to blit depth stencil fragment shaderReinUsesLisp1-0/+1
2020-12-30host_shaders: Add texture color blit fragment shaderReinUsesLisp1-0/+1
2020-12-30host_shaders: Add shaders to present to the swapchainReinUsesLisp1-0/+2
2020-12-30host_shaders: Add shaders to convert between depth and color imagesReinUsesLisp1-0/+2
2020-12-30host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8ReinUsesLisp1-0/+1
2020-12-30host_shaders: Add shader to render a full screen triangleReinUsesLisp1-0/+1
2020-12-30host_shaders: Add pitch linear upload compute shaderReinUsesLisp1-0/+1
2020-12-30host_shaders: Add block linear upload compute shadersReinUsesLisp1-0/+2
2020-12-30video_core/host_shaders: Add support for prebuilt SPIR-V shadersReinUsesLisp1-16/+37
2020-09-24video_core: Fix instances where msbuild always regenerated host shadersReinUsesLisp1-12/+5
2020-08-24video_core/host_shaders: Add CMake integration for string shadersReinUsesLisp1-0/+43