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path: root/src/video_core/host_shaders/convert_d32f_to_abgr8.frag (unfollow)
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2023-10-15use texelfetch instead of texturelodSquall-Leonhart1-1/+1
2023-10-07update shader to confirmed format copySquall Leonhart1-1/+1
2023-10-04lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/whiteSquall-Leonhart1-1/+1
2023-10-04Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart1-0/+14