Commit message (Collapse) | Author | Files | Lines | ||
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2022-12-26 | video_core: Implement vulkan QuadStrip topology | FengChen | 1 | -2/+4 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2020-12-30 | host_shaders: Add Vulkan assembler compute shaders | ReinUsesLisp | 1 | -9/+0 | |
2020-04-17 | vk_compute_pass: Implement indexed quads | ReinUsesLisp | 1 | -0/+50 | |
Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan) |