summaryrefslogtreecommitdiffstats
path: root/src/video_core/memory_manager.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2018-11-23memory_manager: Do not allow 0 to be a valid GPUVAddr.bunnei1-1/+2
- Fixes a bug with Undertale using 0 for a render target.
2018-11-01memory_manager: Do not MapBufferEx over already in use memory.bunnei1-4/+4
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L1-4/+3
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-16memory_manager: Add a method for querying the end of a mapped GPU region.bunnei1-0/+1
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv1-0/+1
It removes a mapping previously created with the MapBufferEx ioctl.
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-1/+0
2018-04-24memory_manager: Add implement CpuToGpuAddress.bunnei1-0/+10
2018-04-24memory_manager: Make GpuToCpuAddress return an optional.bunnei1-1/+4
2018-04-24memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei1-8/+8
2018-04-23GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.Subv1-1/+5
Also removed some dead code and added memory map consistency asserts.
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-4/+5
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-08nvdrv: Add MemoryManager class to track GPU memory.bunnei1-0/+48