Commit message (Collapse) | Author | Files | Lines | ||
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2018-11-01 | memory_manager: Do not MapBufferEx over already in use memory. | bunnei | 1 | -4/+4 | |
- This fixes rendering when changing areas in Super Mario Odyssey. | |||||
2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | 1 | -4/+3 | |
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build | |||||
2018-10-16 | memory_manager: Add a method for querying the end of a mapped GPU region. | bunnei | 1 | -0/+1 | |
2018-05-20 | GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl. | Subv | 1 | -0/+1 | |
It removes a mapping previously created with the MapBufferEx ioctl. | |||||
2018-04-25 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 1 | -1/+0 | |
2018-04-24 | memory_manager: Add implement CpuToGpuAddress. | bunnei | 1 | -0/+10 | |
2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | 1 | -1/+4 | |
2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | 1 | -8/+8 | |
2018-04-23 | GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits. | Subv | 1 | -1/+5 | |
Also removed some dead code and added memory map consistency asserts. | |||||
2018-02-12 | Make a GPU class in VideoCore to contain the GPU state. | Subv | 1 | -4/+5 | |
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there. | |||||
2018-02-08 | nvdrv: Add MemoryManager class to track GPU memory. | bunnei | 1 | -0/+48 | |