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2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner1-1/+1
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner1-484/+1
2017-02-04VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner1-1/+1
2017-01-26VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner1-1/+1
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-2/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-461/+460
2016-05-11Turn ShaderSetup into structJannik Vogel1-1/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-1/+4
2016-03-24Pica: Improve accuracy of immediate-mode supportYuri Kunde Schlesner1-1/+14
2016-03-03Add immediate mode vertex submissionDwayne Slater1-0/+1
2016-01-25Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner1-57/+465
2015-09-11video_core: Reorganize headersLioncash1-2/+2
2015-08-31Pica: Added the primitive_restart register (0x25f) to the registers map.Subv1-0/+1
2015-08-31Pica: Add the vertex_offset register to the Pica registers map.Subv1-0/+1
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei1-0/+3
2015-07-26Videocore: Don't reinitialize register name map on every queryYuri Kunde Schlesner1-1/+71
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei1-0/+20