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* Fix warnings in video_coreLioncash2014-10-081-1/+1
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* Core: Fix warnings in gpu.cppLioncash2014-09-141-1/+1
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* Pica/Rasterizer: Add texturing support.Tony Wasserka2014-08-251-1/+4
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* Pica/Rasterizer: Add initial implementation of texture combiners.Tony Wasserka2014-08-251-1/+104
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* Pica: Add support for dumping textures.Tony Wasserka2014-08-251-1/+44
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* Pica: Add debug utilities for dumping shaders.Tony Wasserka2014-08-251-1/+1
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* float24: Remove private default constructorarchshift2014-08-131-2/+0
| | | | Fixes building with clang.
* Pica: Add basic rasterizer.Tony Wasserka2014-08-121-1/+51
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* Pica: Add triangle clipper.Tony Wasserka2014-08-121-2/+20
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* Pica: Add primitive assembly stage.Tony Wasserka2014-08-121-1/+14
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* Pica: Add vertex shader implementation.Tony Wasserka2014-08-121-5/+132
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* Pica: Implement vertex loading.Tony Wasserka2014-08-121-7/+22
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* Pica: Add register definition for vertex loading and rendering.Tony Wasserka2014-08-121-33/+128
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* Pica: Add command processor.Tony Wasserka2014-08-121-0/+2
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* Pica: Add float24 structure.Tony Wasserka2014-08-121-0/+75
| | | | | 24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
* Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka2014-08-121-1/+1
| | | | | This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
* Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka2014-08-121-98/+144
| | | | | While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
* Pica: Use some template magic to define register structures efficiently.Tony Wasserka2014-06-121-25/+102
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* Further refine GPU command list debugging.Tony Wasserka2014-06-121-0/+16
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* Refine command list debugging functionality and its qt interface.Tony Wasserka2014-06-121-0/+2
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* video core: added PICA definitions file.Tony Wasserka2014-06-121-0/+35