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* Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow2020-04-061-30/+14
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* rasterizer_cache: Protect inherited caches from submission levelFernando Sahmkow2019-07-011-1/+2
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* Merge pull request #2452 from FernandoS27/raster-cache-fixHexagon122019-05-191-1/+2
|\ | | | | Correct possible error on Rasterizer Caches
| * Correct possible error on Rasterizer CachesFernando Sahmkow2019-05-071-1/+2
| | | | | | | | | | There was a weird bug that could happen if the object died directly and the cache address wasn't stored.
* | RasterizerCache Redesign: Flush Fernando Sahmkow2019-04-201-4/+3
|/ | | | | | flushing is now responsability of children caches instead of the cache object. This change will allow the specific cache to pass extra parameters on flushing and will allow more flexibility.
* general: Use deducation guides for std::lock_guard and std::unique_lockLioncash2019-04-011-7/+7
| | | | | | | Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
* video_core: Amend constructor initializer list order where applicableLioncash2019-03-271-1/+1
| | | | | | | Specifies the members in the same order that initialization would take place in. This also silences -Wreorder warnings.
* Revert "Devirtualize Register/Unregister and use a wrapper instead."bunnei2019-03-221-2/+2
| | | | - Fixes graphical issues from transitions in Super Mario Odyssey.
* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-19/+51
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* Devirtualize Register/Unregister and use a wrapper instead.Fernando Sahmkow2019-02-281-2/+2
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* rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and UnregisterFernando Sahmkow2019-02-281-11/+11
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* Improved GPU Caches lookup SpeedFernandoS272018-11-111-18/+17
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* Merge pull request #1663 from lioncash/rasterbunnei2018-11-111-4/+3
|\ | | | | rasterizer_cache: Remove reliance on the System singleton
| * rasterizer_cache: Remove reliance on the System singletonLioncash2018-11-081-4/+3
| | | | | | | | | | | | Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header.
* | rasterizer_cache: Add missing virtual destructor to RasterizerCacheObjectLioncash2018-11-081-0/+2
|/ | | | Ensures that destruction will always do the right thing in any context.
* config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2018-10-161-2/+2
| | | | - This will be used as a catch-all for slow-but-accurate GPU emulation paths.
* rasterizer_cache: Refactor to support in-order flushing.bunnei2018-10-161-32/+100
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* gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.bunnei2018-10-161-1/+7
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* rasterizer_cache: Reintroduce method for flushing.bunnei2018-10-161-0/+17
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* core/core: Replace includes with forward declarations where applicableLioncash2018-08-311-2/+1
| | | | | | | | | | | The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
* rasterizer_cache: Use boost::interval_map for a more accurate cache.bunnei2018-08-311-33/+45
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* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-4/+4
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* gl_rasterizer: Fix issues with the rasterizer cache.bunnei2018-08-311-46/+8
| | | | | - Use a single cached page map. - Fix calculation of ending page.
* video_core: Add RasterizerCache class for common cache management code.bunnei2018-08-281-0/+116