Commit message (Collapse) | Author | Files | Lines | ||
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2016-09-29 | rasterizer: separate TextureCopy from DisplayTransfer | wwylele | 1 | -1/+6 | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -1/+0 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 1 | -2/+1 | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -6/+15 | |
2016-04-21 | HWRasterizer: Texture forwarding | tfarley | 1 | -12/+19 | |
2015-12-08 | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | 1 | -3/+6 | |
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations. | |||||
2015-12-07 | VideoCore: Rename HWRasterizer methods to be less confusing | Yuri Kunde Schlesner | 1 | -5/+5 | |
2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 1 | -4/+4 | |
- Also renames "vertex_shader.*" to "shader_interpreter.*" | |||||
2015-06-28 | Core: Cleanup hw includes. | Emmanuel Gil Peyrot | 1 | -2/+7 | |
2015-05-23 | OpenGL renderer | tfarley | 1 | -0/+40 | |