Commit message (Collapse) | Author | Age | Files | Lines | |
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* | video_core: Resolve more variable shadowing scenarios | Lioncash | 2020-12-04 | 1 | -5/+5 |
| | | | | | | Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | ||||
* | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 2020-09-06 | 1 | -3/+3 |
| | | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. | ||||
* | video_core/fence_manager: Remove unnecessary includes | Lioncash | 2020-08-24 | 1 | -1/+0 |
| | | | | | Avoids pulling in unnecessary things that can cause rebuilds when they aren't required. | ||||
* | Address Feedback. | Fernando Sahmkow | 2020-04-22 | 1 | -1/+1 |
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* | QueryCache: Implement Async Flushes. | Fernando Sahmkow | 2020-04-22 | 1 | -2/+5 |
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* | FenceManager: Manage syncpoints and rename fences to semaphores. | Fernando Sahmkow | 2020-04-22 | 1 | -2/+4 |
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* | FenceManager: Implement async buffer cache flushes on High settings | Fernando Sahmkow | 2020-04-22 | 1 | -2/+3 |
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* | GPU: Implement a Fence Manager. | Fernando Sahmkow | 2020-04-22 | 1 | -0/+47 |