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2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-85/+0
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
2020-02-28gl_state: Remove completelyReinUsesLisp1-1/+0
2020-02-28gl_state: Remove framebuffer trackingReinUsesLisp1-2/+1
2019-11-29gl_framebuffer_cache: Optimize framebuffer keyReinUsesLisp1-20/+37
Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used.
2019-09-17gl_rasterizer: Remove unused code paths from ConfigureFramebuffersReinUsesLisp1-16/+11
2019-06-21texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow1-3/+5
This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general.
2019-06-21gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp1-0/+73