Commit message (Collapse) | Author | Files | Lines | ||
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2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -68/+0 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. | |||||
2020-02-28 | gl_state: Remove completely | ReinUsesLisp | 1 | -2/+0 | |
2019-11-29 | gl_framebuffer_cache: Optimize framebuffer key | ReinUsesLisp | 1 | -8/+11 | |
Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used. | |||||
2019-11-29 | gl_rasterizer: Re-enable framebuffer cache for clear buffers | ReinUsesLisp | 1 | -2/+2 | |
2019-09-17 | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | ReinUsesLisp | 1 | -1/+0 | |
2019-06-21 | gl_framebuffer_cache: Use a hashed struct to cache framebuffers | ReinUsesLisp | 1 | -0/+68 | |