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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_graphics_pipeline.cpp
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Author
Files
Lines
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
1
-14
/
+14
2022-06-14
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
1
-2
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
1
-1
/
+1
2022-03-06
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
Ameer J
1
-17
/
+29
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
1
-8
/
+16
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
1
-1
/
+1
2021-11-16
texture_cache: Add getter to query if image view is rescaled
ReinUsesLisp
1
-2
/
+1
2021-11-16
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
1
-13
/
+23
2021-11-16
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
1
-1
/
+14
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
1
-20
/
+22
2021-11-16
opengl: Use Shader::NumDescriptors when possible
ReinUsesLisp
1
-22
/
+10
2021-08-05
texture_cache: Address ameerj's review
yzct12345
1
-1
/
+1
2021-07-23
opengl: Fix asynchronous shaders
ReinUsesLisp
1
-3
/
+27
2021-07-23
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
1
-37
/
+25
2021-07-23
video_core: Enable GL SPIR-V shaders
lat9nq
1
-22
/
+42
2021-07-23
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
ReinUsesLisp
1
-1
/
+1
2021-07-23
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
1
-10
/
+0
2021-07-23
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
1
-18
/
+15
2021-07-23
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
1
-55
/
+125
2021-07-23
glsl: Address rest of feedback
ameerj
1
-17
/
+15
2021-07-23
gl_shader_cache: Implement async shaders
ameerj
1
-52
/
+71
2021-07-23
gl_shader_cache: Remove const from pipeline source arguments
ameerj
1
-2
/
+2
2021-07-23
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
ameerj
1
-9
/
+58
2021-07-23
gl_texture_cache: Create image storage views
ReinUsesLisp
1
-1
/
+4
2021-07-23
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
1
-10
/
+11
2021-07-23
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
1
-1
/
+3
2021-07-23
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
1
-4
/
+2
2021-07-23
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
1
-4
/
+15
2021-07-23
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
1
-14
/
+14
2021-07-23
gl_graphics_program: Fix texture buffer bindings
ReinUsesLisp
1
-24
/
+35
2021-07-23
glasm: Set transform feedback state
ReinUsesLisp
1
-2
/
+88
2021-07-23
renderer_opengl: State track assembly programs
ReinUsesLisp
1
-20
/
+7
2021-07-23
HACK: Bind stages before and after bindings
ReinUsesLisp
1
-0
/
+11
2021-07-23
opengl: Initial (broken) support to GLASM shaders
ReinUsesLisp
1
-2
/
+13
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-0
/
+296