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Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
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Ensures that states set for a particular stage are not attached to other
stages which may not need them.
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Port optimization from Vulkan.
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Fixes SULD.D tests.
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Increases performance significantly on certain titles.
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Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
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