Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gl_graphics_pipeline: Force context flush when loading shader cache | ameerj | 2023-01-30 | 1 | -3/+4 |
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* | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 2022-11-04 | 1 | -2/+2 |
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* | Merge pull request #8858 from vonchenplus/mipmap | bunnei | 2022-11-04 | 1 | -0/+11 |
|\ | | | | | video_core: Generate mipmap texture by drawing | ||||
| * | video_core: Generate mipmap texture by drawing | FengChen | 2022-09-20 | 1 | -0/+11 |
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* | | Update 3D regs | Kelebek1 | 2022-10-07 | 1 | -7/+22 |
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* | | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow | 2022-10-06 | 1 | -2/+3 |
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* | | VideoCore: Fix channels with disk pipeline/shader cache. | Fernando Sahmkow | 2022-10-06 | 1 | -14/+14 |
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* | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | 2022-06-14 | 1 | -2/+2 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | video_core: Replace lock_guard with scoped_lock | Merry | 2022-04-07 | 1 | -1/+1 |
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* | gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969) | Ameer J | 2022-03-06 | 1 | -17/+29 |
| | | | | | | | | | | | | | * gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context | ||||
* | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 2021-11-16 | 1 | -8/+16 |
| | | | | Thanks for everything! | ||||
* | shader: Properly blacklist and scale image loads | ReinUsesLisp | 2021-11-16 | 1 | -1/+1 |
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* | texture_cache: Add getter to query if image view is rescaled | ReinUsesLisp | 2021-11-16 | 1 | -2/+1 |
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* | glsl/glasm: Pass and use scaling parameters in shaders | ReinUsesLisp | 2021-11-16 | 1 | -13/+23 |
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* | gl_graphics_pipeline: Add downscale factor to shader uniforms | ameerj | 2021-11-16 | 1 | -1/+14 |
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* | texture_cache: Simplify image view queries and blacklisting | ReinUsesLisp | 2021-11-16 | 1 | -20/+22 |
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* | opengl: Use Shader::NumDescriptors when possible | ReinUsesLisp | 2021-11-16 | 1 | -22/+10 |
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* | texture_cache: Address ameerj's review | yzct12345 | 2021-08-05 | 1 | -1/+1 |
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* | opengl: Fix asynchronous shaders | ReinUsesLisp | 2021-07-23 | 1 | -3/+27 |
| | | | | | Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts. | ||||
* | renderer_opengl: Use ARB_separate_shader_objects | ReinUsesLisp | 2021-07-23 | 1 | -37/+25 |
| | | | | | Ensures that states set for a particular stage are not attached to other stages which may not need them. | ||||
* | video_core: Enable GL SPIR-V shaders | lat9nq | 2021-07-23 | 1 | -22/+42 |
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* | gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | gl_graphics_pipeline: Inline hash and operator== key functions | ReinUsesLisp | 2021-07-23 | 1 | -10/+0 |
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* | gl_shader_cache: Check previous pipeline before checking hash map | ReinUsesLisp | 2021-07-23 | 1 | -18/+15 |
| | | | | Port optimization from Vulkan. | ||||
* | gl_graphics_pipeline: Port optimizations from Vulkan pipelines | ReinUsesLisp | 2021-07-23 | 1 | -55/+125 |
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* | glsl: Address rest of feedback | ameerj | 2021-07-23 | 1 | -17/+15 |
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* | gl_shader_cache: Implement async shaders | ameerj | 2021-07-23 | 1 | -52/+71 |
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* | gl_shader_cache: Remove const from pipeline source arguments | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor | ameerj | 2021-07-23 | 1 | -9/+58 |
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* | gl_texture_cache: Create image storage views | ReinUsesLisp | 2021-07-23 | 1 | -1/+4 |
| | | | | Fixes SULD.D tests. | ||||
* | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | 2021-07-23 | 1 | -10/+11 |
| | | | | Increases performance significantly on certain titles. | ||||
* | buffer_cache: Mark uniform buffers as dirty if any enable bit changes | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | glasm: Prepare XFB from state instead of global registers | ReinUsesLisp | 2021-07-23 | 1 | -4/+2 |
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* | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 2021-07-23 | 1 | -4/+15 |
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* | gl_shader_cache: Rename Program abstractions into Pipeline | ReinUsesLisp | 2021-07-23 | 1 | -0/+402 |