summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_graphics_pipeline.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Update 3D regsKelebek12022-10-071-2/+2
|
* VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow2022-10-061-6/+10
|
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* video_core: Reduce unused includesameerj2022-03-191-1/+0
|
* gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)Ameer J2022-03-061-4/+3
| | | | | | | | | | | | | * gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
* opengl: Fix asynchronous shadersReinUsesLisp2021-07-231-1/+6
| | | | | Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts.
* renderer_opengl: Use ARB_separate_shader_objectsReinUsesLisp2021-07-231-1/+1
| | | | | Ensures that states set for a particular stage are not attached to other stages which may not need them.
* video_core: Enable GL SPIR-V shaderslat9nq2021-07-231-0/+1
|
* gl_graphics_pipeline: Inline hash and operator== key functionsReinUsesLisp2021-07-231-2/+8
|
* gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp2021-07-231-2/+7
| | | | Port optimization from Vulkan.
* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesReinUsesLisp2021-07-231-2/+16
|
* gl_shader_cache: Implement async shadersameerj2021-07-231-2/+12
|
* gl_shader_cache: Remove const from pipeline source argumentsameerj2021-07-231-2/+2
|
* gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructorameerj2021-07-231-2/+2
|
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-1/+2
| | | | Increases performance significantly on certain titles.
* buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp2021-07-231-0/+1
|
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-2/+10
|
* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-0/+118