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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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Author
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2016-04-29
Common: Remove section measurement from profiler (#1731)
Yuri Kunde Schlesner
1
-1
/
+0
2016-04-22
HWRasterizer: sync specular uniform for new shaders
tfarley
1
-0
/
+2
2016-04-21
HWRasterizer: Texture forwarding
tfarley
1
-511
/
+328
2016-04-08
OpenGL: Respect buffer-write allow registers
Jannik Vogel
1
-6
/
+28
2016-04-08
OpenGL: Split buffer-write mask sync into seperate functions
Jannik Vogel
1
-8
/
+30
2016-04-08
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
Jannik Vogel
1
-0
/
+1
2016-04-05
Common: Remove Common::make_unique, use std::make_unique
MerryMage
1
-2
/
+1
2016-04-03
OpenGL: Fix a double framebuffer completeness checks.
Emmanuel Gil Peyrot
1
-4
/
+6
2016-04-03
OpenGL: Check for framebuffer completeness
Jannik Vogel
1
-0
/
+3
2016-03-24
OpenGL: Don't attempt to draw empty triangle batches
Yuri Kunde Schlesner
1
-0
/
+3
2016-03-06
Pica: Write depth value even when depth test is disabled
Yuri Kunde Schlesner
1
-2
/
+4
2016-03-03
Add immediate mode vertex submission
Dwayne Slater
1
-0
/
+1
2016-02-05
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
bunnei
1
-2
/
+2
2016-02-05
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
bunnei
1
-3
/
+25
2016-02-05
pica_types: Replace float24/20/16 with a template class.
bunnei
1
-7
/
+7
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
1
-12
/
+39
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
1
-0
/
+68
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
1
-13
/
+52
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
1
-0
/
+141
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
1
-40
/
+32
2016-01-21
hwrasterizer: Use depth offset
tfarley
1
-0
/
+16
2015-12-08
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
1
-9
/
+0
2015-12-07
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
1
-3
/
+3
2015-12-07
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
1
-4
/
+4
2015-12-05
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
1
-11
/
+10
2015-11-26
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
bunnei
1
-4
/
+6
2015-11-25
Use regular uniform location
Pierre de La Morinerie
1
-3
/
+4
2015-11-19
FragShader: Use an UBO instead of several individual uniforms
Subv
1
-4
/
+29
2015-10-22
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
1
-6
/
+6
2015-10-22
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
1
-4
/
+3
2015-10-22
gl_shader_gen: Require explicit uniform locations.
bunnei
1
-19
/
+8
2015-10-22
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
1
-74
/
+57
2015-10-22
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
1
-17
/
+2
2015-10-22
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
bunnei
1
-5
/
+5
2015-10-22
gl_shader_util: Fix precision bug with alpha testing.
bunnei
1
-2
/
+2
2015-10-22
Initial implementation of fragment shader generation with caching.
Subv
1
-227
/
+124
2015-10-07
Silence -Wsign-compare warnings.
Rohit Nirmal
1
-3
/
+3
2015-09-11
video_core: Reorganize headers
Lioncash
1
-1
/
+1
2015-09-10
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
Lioncash
1
-3
/
+3
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
1
-0
/
+46
2015-09-03
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
1
-3
/
+3
2015-08-30
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
1
-2
/
+2
2015-08-28
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
1
-2
/
+2
2015-08-25
Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
1
-0
/
+10
2015-08-24
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Subv
1
-2
/
+9
2015-08-20
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
1
-2
/
+11
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
1
-3
/
+3
2015-08-06
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
1
-10
/
+1
2015-07-28
OpenGL: Add a profiler category measuring framebuffer readback
Yuri Kunde Schlesner
1
-0
/
+7
2015-07-19
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
Subv
1
-3
/
+7
2015-06-28
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
1
-0
/
+1
2015-06-28
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
1
-3
/
+5
2015-06-09
Renderer formatting edits
tfarley
1
-12
/
+12
2015-06-09
Render-to-texture flush, interval math fix
tfarley
1
-1
/
+13
2015-06-09
Liberal texture unbind (clout menu)
tfarley
1
-4
/
+34
2015-06-09
Depth format fix (crush3d intro/black screens)
tfarley
1
-46
/
+46
2015-06-09
Implemented glColorMask
tfarley
1
-0
/
+4
2015-05-31
Pica: Implement LogicOp function.
bunnei
1
-0
/
+10
2015-05-30
Move video_core/color.h to common/color.h
archshift
1
-1
/
+2
2015-05-29
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
1
-1
/
+1
2015-05-23
Pica: Create 'State' structure and move state memory there.
bunnei
1
-108
/
+126
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+879