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path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* HWRasterizer: Texture forwardingtfarley2016-04-211-38/+661
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* Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-2/+3
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* OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner2015-12-071-4/+3
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* video_core: Reorganize headersLioncash2015-09-111-1/+1
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* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-20/+5
| | | | Fixes #978
* OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner2015-09-031-1/+1
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* gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei2015-08-281-5/+13
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* Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+5
| | | | | This brings goodies such as a configurable user interface and multi-threaded timeline view.
* OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner2015-08-061-0/+1
| | | | | | | | | | | | If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
* Rasterizer/GL: Set the border color when binding a texture.Subv2015-07-231-2/+9
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* GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv2015-07-211-3/+2
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* Move video_core/math.h to common/vector_math.harchshift2015-05-301-1/+1
| | | | The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
* OpenGL renderertfarley2015-05-231-0/+77