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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_rasterizer_cache.h
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2018-04-07
RasterizerCache: Remove 3DS-specific pixel formats.
Subv
1
-59
/
+30
2018-04-04
gl_rasterizer_cache.h: Update from citra to yuzu
N00byKing
1
-3
/
+3
2018-03-27
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
1
-1
/
+1
2018-03-27
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
bunnei
1
-1
/
+10
2018-03-23
gl_rasterizer: Implement AccelerateDisplay method from Citra.
bunnei
1
-1
/
+11
2018-03-23
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
1
-9
/
+9
2018-03-23
renderer: Create rasterizer and cleanup.
bunnei
1
-2
/
+2
2018-03-20
renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
1
-0
/
+350
2018-01-13
Remove references to PICA and rasterizers in video_core
James Rowe
1
-239
/
+0
2017-02-09
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
1
-1
/
+2
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
1
-1
/
+1
2017-02-04
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
1
-3
/
+3
2017-02-04
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
1
-2
/
+2
2017-01-29
video_core: silence unused-local-typedef boost related warning on GCC
Kloen
1
-0
/
+7
2016-12-07
OpenGL: Drop framebuffer completeness check.
Markus Wick
1
-1
/
+1
2016-12-04
OpenGL: Non-zero stride only makes sense for linear buffers
Yuri Kunde Schlesner
1
-1
/
+2
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-4
/
+0
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
1
-2
/
+2
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-33
/
+45
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-4
/
+10
2016-04-21
HWRasterizer: Texture forwarding
tfarley
1
-18
/
+191
2015-12-07
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
1
-4
/
+4
2015-09-11
video_core: Reorganize headers
Lioncash
1
-6
/
+6
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
1
-1
/
+6
2015-08-28
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
1
-1
/
+3
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+36