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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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renderer_opengl
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gl_rasterizer_cache.h
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Author
Files
Lines
2019-04-21
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
Fernando Sahmkow
1
-6
/
+15
2019-04-20
RasterizerCache Redesign: Flush
Fernando Sahmkow
1
-4
/
+5
2019-04-08
gl_backend: Align Pixel Storage
Fernando Sahmkow
1
-0
/
+8
2019-04-04
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
1
-2
/
+1
2019-03-27
video_core: Add missing override specifiers
Lioncash
1
-2
/
+2
2019-03-22
Revert "Devirtualize Register/Unregister and use a wrapper instead."
bunnei
1
-2
/
+6
2019-03-21
gl_rasterizer_cache: Check that backing memory is valid before creating a surface.
bunnei
1
-0
/
+5
2019-03-21
gpu: Move GPUVAddr definition to common_types.
bunnei
1
-3
/
+3
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-2
/
+2
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-7
/
+8
2019-02-28
Devirtualize Register/Unregister and use a wrapper instead.
Fernando Sahmkow
1
-6
/
+2
2019-02-28
Corrections and redesign.
Fernando Sahmkow
1
-9
/
+8
2019-02-28
Fix linux compile error.
Fernando Sahmkow
1
-1
/
+1
2019-02-28
Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.
Fernando Sahmkow
1
-4
/
+0
2019-02-28
Remove certain optimizations that caused texception to fail in certain scenarios.
Fernando Sahmkow
1
-3
/
+0
2019-02-28
Bug fixes and formatting
Fernando Sahmkow
1
-2
/
+1
2019-02-28
rasterizer_cache_gl: Implement Texception Pass
Fernando Sahmkow
1
-0
/
+5
2019-02-28
rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.
Fernando Sahmkow
1
-0
/
+11
2019-02-28
rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
Fernando Sahmkow
1
-0
/
+73
2019-02-28
rasterizer_cache_gl: Notify on framebuffer change
Fernando Sahmkow
1
-1
/
+6
2019-02-27
gl_rasterizer_cache: Create texture views for array discrepancies
ReinUsesLisp
1
-20
/
+8
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
1
-4
/
+4
2019-02-12
gl_rasterizer_cache: Remove unnecessary newline
Lioncash
1
-2
/
+0
2019-02-12
gl_rasterizer_cache: Get rid of variable shadowing
Lioncash
1
-6
/
+14
2019-02-09
Implement linear textures (#2089)
Fernando Sahmkow
1
-0
/
+2
2019-02-07
gl_rasterizer_cache: Mark surface copy destinations as modified.
bunnei
1
-0
/
+4
2019-02-07
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
1
-1
/
+3
2019-01-30
gl_rasterizer_cache: Move swizzling to textures instead of state
ReinUsesLisp
1
-0
/
+6
2019-01-30
gl_rasterizer: Use DSA for textures
ReinUsesLisp
1
-1
/
+0
2019-01-30
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
ReinUsesLisp
1
-1
/
+2
2019-01-07
gl_rasterizer_cache: Use dirty flags for the depth buffer
ReinUsesLisp
1
-0
/
+1
2019-01-07
gl_rasterizer_cache: Use dirty flags for color buffers
ReinUsesLisp
1
-0
/
+2
2018-12-30
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
ReinUsesLisp
1
-3
/
+29
2018-12-09
Add more info into textures' object labels
FernandoS27
1
-0
/
+52
2018-11-26
Implemented Tile Width Spacing
FernandoS27
1
-3
/
+10
2018-11-20
Implemented Fast Layered Copy
FernandoS27
1
-0
/
+1
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
1
-1
/
+3
2018-11-02
Fix ASTC Decompressor to support depth parameter
FernandoS27
1
-1
/
+1
2018-11-01
Implement Cube Arrays
FernandoS27
1
-0
/
+2
2018-10-30
video_core: Move surface declarations out of gl_rasterizer_cache
ReinUsesLisp
1
-781
/
+8
2018-10-29
renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
Rodolfo Bogado
1
-1
/
+1
2018-10-29
Fixed mipmap block autosizing algorithm
FernandoS27
1
-9
/
+15
2018-10-29
Fixed Block Resizing algorithm and Clang Format
FernandoS27
1
-8
/
+15
2018-10-29
Implement Mip Filter
FernandoS27
1
-2
/
+2
2018-10-28
Implement Mipmaps
FernandoS27
1
-7
/
+65
2018-10-28
Correct bpp value for ASTC_2D_8X5
Tobias
1
-1
/
+1
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
1
-19
/
+61
2018-10-27
Implement Default Block Height for each format
FernandoS27
1
-0
/
+62
2018-10-23
Fixed Layered Textures Loading and Cubemaps
FernandoS27
1
-0
/
+40
2018-10-18
Implement 3D Textures
FernandoS27
1
-0
/
+3
2018-10-16
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
bunnei
1
-0
/
+3
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
1
-13
/
+4
2018-10-16
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
bunnei
1
-2
/
+5
2018-10-16
gl_rasterizer_cache: Separate guest and host surface size managment.
bunnei
1
-12
/
+26
2018-10-16
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
bunnei
1
-7
/
+8
2018-10-16
gl_rasterizer_cache: Remove unused FlushSurface method.
bunnei
1
-3
/
+0
2018-10-16
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
bunnei
1
-3
/
+8
2018-10-16
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
bunnei
1
-0
/
+13
2018-10-13
Added ASTC 5x4; 8x5
Hexagon12
1
-5
/
+15
2018-10-10
Add memory Layout to Render Targets and Depth Buffers
FernandoS27
1
-4
/
+4
2018-10-10
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
1
-1
/
+4
2018-10-06
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
bunnei
1
-0
/
+9
2018-09-30
gl_rasterizer_cache: Fixes to how we do render to cubemap.
bunnei
1
-23
/
+0
2018-09-30
gl_rasterizer_cache: Implement render to cubemap.
bunnei
1
-0
/
+34
2018-09-30
gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
bunnei
1
-0
/
+2
2018-09-30
gl_rasterizer_cache: Track texture target and depth in the cache.
bunnei
1
-2
/
+3
2018-09-30
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
bunnei
1
-2
/
+5
2018-09-30
gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
bunnei
1
-6
/
+12
2018-09-23
Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
1
-0
/
+21
2018-09-16
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
1
-5
/
+10
2018-09-15
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
raven02
1
-0
/
+3
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-15
/
+17
2018-09-12
gl_shader_cache: Remove cache_width/cache_height.
bunnei
1
-6
/
+2
2018-09-10
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
bunnei
1
-0
/
+2
2018-09-10
gl_rasterizer: Implement multiple color attachments.
bunnei
1
-5
/
+6
2018-09-08
gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
bunnei
1
-0
/
+4
2018-09-08
gl_rasterizer_cache: Track texture depth.
bunnei
1
-1
/
+2
2018-09-08
gl_rasterizer_cache: Keep track of texture type per surface.
bunnei
1
-1
/
+34
2018-09-08
gl_rasterizer_cache: Remove unused DownloadGLTexture.
bunnei
1
-1
/
+0
2018-08-31
gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
bunnei
1
-12
/
+3
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
1
-7
/
+4
2018-08-31
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
1
-28
/
+38
2018-08-28
gl_rasterizer_cache: Update to use RasterizerCache base class.
bunnei
1
-27
/
+10
2018-08-23
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
bunnei
1
-0
/
+33
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
1
-0
/
+4
2018-08-20
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
Subv
1
-2
/
+3
2018-08-20
Implemented RGBA8_UINT
David Marcec
1
-45
/
+53
2018-08-16
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
bunnei
1
-8
/
+16
2018-08-15
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
bunnei
1
-26
/
+56
2018-08-15
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
bunnei
1
-1
/
+9
2018-08-15
Implement Z16_UNORM in PixelFormatFromTextureFormat function
greggameplayer
1
-0
/
+2
2018-08-15
gl_rasterizer_cache: Implement G8R8S format.
bunnei
1
-29
/
+40
2018-08-14
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
1
-37
/
+43
2018-08-13
Implement RG32UI and R32UI
David Marcec
1
-7
/
+35
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
1
-34
/
+40
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
1
-6
/
+12
2018-08-12
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
1
-35
/
+49
2018-08-12
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
1
-5
/
+11
2018-08-12
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
1
-43
/
+57
2018-08-11
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
1
-12
/
+39
2018-08-10
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
Lioncash
1
-2
/
+1
2018-08-10
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
1
-86
/
+0
2018-08-10
Implement SNORM for BC5/DXN2 (#998)
Khangaroo
1
-26
/
+38
2018-08-09
Implement BC5/DXN2 (#996)
Khangaroo
1
-21
/
+28
2018-08-08
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
bunnei
1
-0
/
+3
2018-08-08
Fixed the sRGB pixel format (#963)
Hexagon12
1
-1
/
+2
2018-08-06
gl_rasterizer_cache: Avoid superfluous surface copies.
bunnei
1
-0
/
+11
2018-08-02
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
1
-6
/
+13
2018-08-01
Implement R32_FLOAT RenderTargetFormat
Unknown
1
-0
/
+3
2018-07-26
GPU: Allow using R16F as a render target format.
Subv
1
-1
/
+3
2018-07-26
Implement R16_G16
Unknown
1
-6
/
+67
2018-07-25
GPU: Use the right texture format for sRGBA framebuffers.
Subv
1
-6
/
+11
2018-07-25
GPU: Allow the use of Z24S8 as a texture format.
Subv
1
-0
/
+4
2018-07-25
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
1
-0
/
+8
2018-07-25
GPU: Allow using Z32 as a texture format.
Subv
1
-0
/
+4
2018-07-25
GPU: Allow the usage of R8 as a render target format.
Subv
1
-0
/
+3
2018-07-24
GPU: Implemented the R16 and R16F texture formats.
Subv
1
-4
/
+23
2018-07-24
GPU: Implement texture format R32F.
Subv
1
-4
/
+11
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
1
-4
/
+14
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
bunnei
1
-7
/
+27
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
1
-4
/
+14
2018-07-24
gl_rasterizer_cache: Add missing log statements.
bunnei
1
-0
/
+2
2018-07-22
gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
bunnei
1
-0
/
+3
2018-07-22
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
bunnei
1
-22
/
+16
2018-07-22
gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
bunnei
1
-3
/
+3
2018-07-15
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
1
-4
/
+11
2018-07-15
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
1
-0
/
+8
2018-07-07
GPU: Implemented the BC7U texture format.
Subv
1
-4
/
+11
2018-07-04
GPU: Implemented the 32 bit float depth buffer format.
Subv
1
-0
/
+9
2018-07-04
GPU: Only configure the used framebuffers during clear.
Subv
1
-2
/
+7
2018-07-03
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
1
-0
/
+8
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-7
/
+7
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
1
-2
/
+45
2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
1
-5
/
+16
2018-06-27
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
bunnei
1
-3
/
+40
2018-06-27
gl_rasterizer_cache: Various fixes for ASTC handling.
bunnei
1
-6
/
+5
2018-06-27
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
bunnei
1
-13
/
+33
2018-06-27
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
1
-0
/
+11
2018-06-27
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
bunnei
1
-0
/
+1
2018-06-27
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
bunnei
1
-13
/
+13
2018-06-27
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
bunnei
1
-274
/
+49
2018-06-18
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
1
-0
/
+16
2018-06-06
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
1
-4
/
+14
2018-06-06
GPU: Fixed the compression factor for RGBA16F textures.
Subv
1
-1
/
+1
2018-06-02
GPU: Implemented the DXN1 (BC4) texture format.
Subv
1
-0
/
+7
2018-05-31
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
1
-3
/
+14
2018-05-30
GPU: Implemented the R8 texture format (0x1D)
Subv
1
-3
/
+10
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
1
-3
/
+12
2018-04-25
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
bunnei
1
-1
/
+1
2018-04-25
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
bunnei
1
-0
/
+3
2018-04-25
gl_rasterizer_cache: Handle compressed texture sizes.
bunnei
1
-4
/
+48
2018-04-25
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
1
-11
/
+16
2018-04-23
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
Subv
1
-0
/
+2
2018-04-22
GPU: Implement the A2BGR10 texture format.
Subv
1
-3
/
+9
2018-04-19
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
1
-3
/
+15
2018-04-19
GPU: Implemented the B5G6R5 format.
Subv
1
-3
/
+13
2018-04-18
GLCache: Added boilerplate code to make supporting configurable texture component types.
Subv
1
-0
/
+44
2018-04-18
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
1
-13
/
+7
2018-04-18
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
1
-7
/
+7
2018-04-18
GLCache: Take into account the texture's block height when caching and unswizzling.
Subv
1
-0
/
+1
2018-04-18
GLCache: Added a function to convert cached PixelFormats back to texture formats.
Subv
1
-0
/
+12
2018-04-18
gl_rasterizer_cache: Add missing LOG statements.
bunnei
1
-0
/
+3
2018-04-14
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
1
-1
/
+1
2018-04-07
RasterizerCache: Remove 3DS-specific pixel formats.
Subv
1
-59
/
+30
2018-04-04
gl_rasterizer_cache.h: Update from citra to yuzu
N00byKing
1
-3
/
+3
2018-03-27
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
1
-1
/
+1
2018-03-27
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
bunnei
1
-1
/
+10
2018-03-23
gl_rasterizer: Implement AccelerateDisplay method from Citra.
bunnei
1
-1
/
+11
2018-03-23
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
1
-9
/
+9
2018-03-23
renderer: Create rasterizer and cleanup.
bunnei
1
-2
/
+2
2018-03-20
renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
1
-0
/
+350
2018-01-13
Remove references to PICA and rasterizers in video_core
James Rowe
1
-239
/
+0
2017-02-09
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
1
-1
/
+2
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
1
-1
/
+1
2017-02-04
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
1
-3
/
+3
2017-02-04
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
1
-2
/
+2
2017-01-29
video_core: silence unused-local-typedef boost related warning on GCC
Kloen
1
-0
/
+7
2016-12-07
OpenGL: Drop framebuffer completeness check.
Markus Wick
1
-1
/
+1
2016-12-04
OpenGL: Non-zero stride only makes sense for linear buffers
Yuri Kunde Schlesner
1
-1
/
+2
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-4
/
+0
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
1
-2
/
+2
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-33
/
+45
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-4
/
+10
2016-04-21
HWRasterizer: Texture forwarding
tfarley
1
-18
/
+191
2015-12-07
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
1
-4
/
+4
2015-09-11
video_core: Reorganize headers
Lioncash
1
-6
/
+6
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
1
-1
/
+6
2015-08-28
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
1
-1
/
+3
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+36