Commit message (Collapse) | Author | Files | Lines | ||
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2020-02-28 | gl_state: Remove completely | ReinUsesLisp | 1 | -1/+0 | |
2020-02-28 | gl_state: Remove program tracking | ReinUsesLisp | 1 | -2/+0 | |
2020-02-28 | gl_state: Remove framebuffer tracking | ReinUsesLisp | 1 | -3/+1 | |
2020-02-28 | gl_state: Remove texture and sampler tracking | ReinUsesLisp | 1 | -3/+0 | |
2020-02-28 | gl_state: Remove VAO cache and tracking | ReinUsesLisp | 1 | -18/+0 | |
2020-02-26 | renderer_opengl: Add OGLRenderbuffer to resource/state management. | bunnei | 1 | -0/+18 | |
2020-02-14 | gl_resource_manager: Add managed query class | ReinUsesLisp | 1 | -0/+17 | |
2019-06-26 | gl_texture_cache: Correct asserts | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-25 | gl_resource_manager: Correct MakeStreamCopy | Fernando Sahmkow | 1 | -2/+1 | |
2019-06-21 | gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. | Fernando Sahmkow | 1 | -3/+2 | |
2019-06-21 | texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies | Fernando Sahmkow | 1 | -0/+8 | |
2019-06-21 | Add OGLTextureView | Fernando Sahmkow | 1 | -0/+18 | |
2019-02-07 | gl_shader_util: Add parameter to handle retrievable programs | ReinUsesLisp | 1 | -2/+3 | |
2019-01-30 | gl_rasterizer: Use DSA for textures | ReinUsesLisp | 1 | -2/+2 | |
2019-01-06 | gl_rasterizer: Use DSA for vertex array objects | ReinUsesLisp | 1 | -3/+2 | |
2018-11-08 | gl_resource_manager: Amend clang-format discrepancies | Lioncash | 1 | -4/+2 | |
Fixes the buildbot. | |||||
2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | 1 | -0/+42 | |
2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | 1 | -0/+146 | |
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. | |||||
2015-07-26 | OpenGL: Make OpenGL object resource wrappers fully inline | Yuri Kunde Schlesner | 1 | -111/+0 | |
The functions are so simple that having them separate only bloats the code and hinders optimization. | |||||
2015-05-23 | OpenGL renderer | tfarley | 1 | -0/+111 | |