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2018-04-17gl_shader_decompiler: Fix warnings with MarkAsUsed.bunnei1-1/+2
2018-04-17gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.bunnei1-24/+22
2018-04-17gl_shader_decompiler: Implement several MUFU subops and abs_d.bunnei1-7/+21
2018-04-17gl_shader_decompiler: Fix swizzle in GetRegister.bunnei1-1/+1
2018-04-17gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.bunnei1-12/+39
2018-04-17gl_shader_decompiler: Allow vertex position to be used in fragment shader.bunnei1-15/+13
2018-04-17gl_shader_decompiler: Implement IPA instruction.bunnei1-0/+11
2018-04-17gl_shader_decompiler: Add support for TEXS instruction.bunnei1-7/+29
2018-04-17gl_shader_decompiler: Use fragment output color for GPR 0-3.bunnei1-0/+5
2018-04-17gl_shader_decompiler: Partially implement MUFU.bunnei1-2/+11
2018-04-15GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv1-3/+2
2018-04-15shaders: Expose hints about used const buffers.bunnei1-8/+32
2018-04-14shaders: Address PR review feedback.bunnei1-6/+8
2018-04-14gl_shader_decompiler: Cleanup log statements.bunnei1-15/+15
2018-04-14shaders: Fix GCC and clang build issues.bunnei1-1/+1
2018-04-14gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.bunnei1-20/+57
2018-04-14gl_shader_decompiler: Add shader stage hint.bunnei1-4/+7
2018-04-14gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei1-8/+307
2018-04-14gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei1-33/+134
2018-03-27renderer_opengl: Logging, etc. cleanup.bunnei1-1/+1
2018-03-20renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei1-0/+58