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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_decompiler.cpp
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Author
Files
Lines
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
1
-4
/
+6
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
1
-0
/
+9
2019-06-24
gl_shader_decompiler: Address feedback
ReinUsesLisp
1
-11
/
+12
2019-06-21
gl_shader_decompiler: Implement image binding settings
ReinUsesLisp
1
-0
/
+3
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+70
2019-06-21
gl_shader_decompiler: Allow 1D textures to be texture buffers
ReinUsesLisp
1
-4
/
+38
2019-06-07
shader: Split SSY and PBK stack
ReinUsesLisp
1
-4
/
+27
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-31
/
+31
2019-06-03
gl_shader_decompiler: Remove guest "position" varying
ReinUsesLisp
1
-19
/
+19
2019-05-30
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
1
-19
/
+1
2019-05-24
gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
ReinUsesLisp
1
-3
/
+20
2019-05-21
renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
Lioncash
1
-1
/
+1
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
1
-0
/
+16
2019-05-20
gl_shader_decompiler: Make GetSwizzle constexpr
ReinUsesLisp
1
-7
/
+7
2019-05-20
gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation
Lioncash
1
-21
/
+20
2019-05-20
gl_shader_decompiler: Replace individual overloads with the fmt-based one
Lioncash
1
-28
/
+16
2019-05-20
gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable
Lioncash
1
-136
/
+152
2019-05-19
gl_shader_decompiler: Add AddLine() overload that forwards to fmt
Lioncash
1
-0
/
+11
2019-05-10
video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
Lioncash
1
-11
/
+0
2019-05-03
gl_shader_decompiler: Skip physical unused attributes
ReinUsesLisp
1
-18
/
+27
2019-05-03
shader: Add physical attributes commentaries
ReinUsesLisp
1
-0
/
+2
2019-05-03
gl_shader_decompiler: Implement GLSL physical attributes
ReinUsesLisp
1
-65
/
+100
2019-05-03
gl_shader_decompiler: Abstract generic attribute operations
ReinUsesLisp
1
-29
/
+26
2019-05-03
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
1
-26
/
+65
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
1
-2
/
+1
2019-04-16
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
1
-28
/
+23
2019-04-16
gl_shader_decompiler: Fix MrgH0 decompilation
ReinUsesLisp
1
-2
/
+2
2019-04-16
shader_ir/decode: Implement half float saturation
ReinUsesLisp
1
-4
/
+11
2019-04-16
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
1
-18
/
+42
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
1
-5
/
+13
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
1
-11
/
+25
2019-04-10
Remove bounding in LD_C
Fernando Sahmkow
1
-2
/
+1
2019-04-05
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
Lioncash
1
-12
/
+12
2019-04-05
gl_shader_decompiler: Fix TXQ types
ReinUsesLisp
1
-2
/
+3
2019-04-03
gl_shader_decompiler: Return early when an operation is invalid
ReinUsesLisp
1
-1
/
+6
2019-03-31
gl_shader_decompiler: Hide local definitions inside an anonymous namespace
ReinUsesLisp
1
-6
/
+8
2019-03-30
gl_shader_decompiler: Add AOFFI backing implementation
ReinUsesLisp
1
-38
/
+85
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
1
-21
/
+35
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
1
-27
/
+17
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
1
-21
/
+34
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
1
-12
/
+12
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
1
-32
/
+41
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-3
/
+4
2019-02-07
gl_shader_decompiler: Remove name entries
ReinUsesLisp
1
-5
/
+3
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-3
/
+3
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-2
/
+3
2019-01-30
gl_shader_cache: Use explicit bindings
ReinUsesLisp
1
-3
/
+8
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-6
/
+38
2019-01-15
gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility
ReinUsesLisp
1
-44
/
+58
2019-01-15
gl_shader_decompiler: Inline textureGather component
ReinUsesLisp
1
-15
/
+16
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-66
/
+37
2019-01-15
gl_shader_decompiler: Fixup AssignCompositeHalf
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
1
-10
/
+8
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
1
-0
/
+7
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
1
-8
/
+0
2019-01-15
gl_shader_decompiler: Use rasterizer's UBO size limit
ReinUsesLisp
1
-1
/
+3
2019-01-15
gl_shader_gen: Fixup code formatting
ReinUsesLisp
1
-1
/
+1
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-4
/
+5
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-0
/
+26
2019-01-15
glsl_decompiler: Fixup TLDS
ReinUsesLisp
1
-1
/
+0
2019-01-15
glsl_decompiler: Fixup geometry shaders
ReinUsesLisp
1
-10
/
+16
2019-01-15
glsl_decompiler: Fixup permissive member function declarations
ReinUsesLisp
1
-133
/
+133
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
1
-2
/
+68
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
1
-0
/
+6
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
1
-26
/
+33
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
1
-4
/
+5
2019-01-15
glsl_decompiler: Remove HNegate inlining
ReinUsesLisp
1
-10
/
+0
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-0
/
+7
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-2
/
+27
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-9
/
+20
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
1
-0
/
+5
2019-01-15
video_core: Address feedback
ReinUsesLisp
1
-1
/
+1
2019-01-15
glsl_decompiler: Implementation
ReinUsesLisp
1
-0
/
+1393