index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_shader_decompiler.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2019-03-31
gl_shader_decompiler: Hide local definitions inside an anonymous namespace
ReinUsesLisp
1
-6
/
+8
2019-03-30
gl_shader_decompiler: Add AOFFI backing implementation
ReinUsesLisp
1
-38
/
+85
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
1
-21
/
+35
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
1
-27
/
+17
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
1
-21
/
+34
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
1
-12
/
+12
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
1
-32
/
+41
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-3
/
+4
2019-02-07
gl_shader_decompiler: Remove name entries
ReinUsesLisp
1
-5
/
+3
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-3
/
+3
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-2
/
+3
2019-01-30
gl_shader_cache: Use explicit bindings
ReinUsesLisp
1
-3
/
+8
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-6
/
+38
2019-01-15
gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility
ReinUsesLisp
1
-44
/
+58
2019-01-15
gl_shader_decompiler: Inline textureGather component
ReinUsesLisp
1
-15
/
+16
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-66
/
+37
2019-01-15
gl_shader_decompiler: Fixup AssignCompositeHalf
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
1
-10
/
+8
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
1
-0
/
+7
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
1
-8
/
+0
2019-01-15
gl_shader_decompiler: Use rasterizer's UBO size limit
ReinUsesLisp
1
-1
/
+3
2019-01-15
gl_shader_gen: Fixup code formatting
ReinUsesLisp
1
-1
/
+1
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-4
/
+5
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-0
/
+26
2019-01-15
glsl_decompiler: Fixup TLDS
ReinUsesLisp
1
-1
/
+0
2019-01-15
glsl_decompiler: Fixup geometry shaders
ReinUsesLisp
1
-10
/
+16
2019-01-15
glsl_decompiler: Fixup permissive member function declarations
ReinUsesLisp
1
-133
/
+133
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
1
-2
/
+68
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
1
-0
/
+6
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
1
-26
/
+33
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
1
-4
/
+5
2019-01-15
glsl_decompiler: Remove HNegate inlining
ReinUsesLisp
1
-10
/
+0
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-0
/
+7
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-2
/
+27
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-9
/
+20
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
1
-0
/
+5
2019-01-15
video_core: Address feedback
ReinUsesLisp
1
-1
/
+1
2019-01-15
glsl_decompiler: Implementation
ReinUsesLisp
1
-0
/
+1393