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path: root/src/video_core/renderer_opengl/gl_shader_decompiler.h (follow)
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* Merge pull request #2383 from ReinUsesLisp/aoffi-testbunnei2019-04-231-2/+6
|\ | | | | gl_shader_decompiler: Disable variable AOFFI on unsupported devices
| * gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp2019-04-141-2/+6
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* | Merge pull request #2348 from FernandoS27/guest-bindlessbunnei2019-04-181-1/+2
|\ \ | | | | | | Implement Bindless Textures on Shader Decompiler and GL backend
| * | Unify both sampler types.Fernando Sahmkow2019-04-081-1/+2
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* / shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp2019-04-141-2/+13
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* video_core/renderer_opengl: Remove unnecessary includesLioncash2019-04-041-1/+0
| | | | | | | Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario.
* gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp2019-02-071-4/+4
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* gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-60/+5
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* gl_shader_decompiler: Remove name entriesReinUsesLisp2019-02-071-23/+7
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* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-02-071-0/+33
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* gl_shader_cache: Use explicit bindingsReinUsesLisp2019-01-301-12/+0
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* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-01-301-0/+34
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* video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp2019-01-151-0/+88
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* video_core: Replace gl_shader_decompilerReinUsesLisp2019-01-151-25/+0
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* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-4/+4
| | | | | | | | | | | | | | | | * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-2/+2
| | | | | | | Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
| | | | Compresses a few namespace specifiers to be more compact.
* gl_shader_gen: Implement dual vertex shader mode.bunnei2018-07-131-1/+2
| | | | - When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
* renderer_opengl: Add missing header guardsLioncash2018-04-201-0/+2
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* shaders: Expose hints about used const buffers.bunnei2018-04-151-2/+2
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* gl_shader_decompiler: Add shader stage hint.bunnei2018-04-141-1/+5
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* gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei2018-04-141-8/+4
| | | | - Tested with Puyo Puyo Tetris and Cave Story+
* gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei2018-04-141-11/+8
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* renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei2018-03-201-0/+27