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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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/
src
/
video_core
/
renderer_opengl
/
gl_shader_disk_cache.cpp
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Author
Age
Files
Lines
*
common/zstd_compression: simplify decompression interface
unknown
2019-03-29
1
-3
/
+2
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*
gl_shader_disk_cache: Fixup clang format
unknown
2019-03-29
1
-2
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+3
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*
gl_shader_disk_cache: Use Zstandard for compression
unknown
2019-03-29
1
-6
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+6
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*
gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
unknown
2019-03-29
1
-3
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+3
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*
Addressed feedback
unknown
2019-03-29
1
-6
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+6
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*
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
unknown
2019-03-29
1
-2
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+2
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*
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
unknown
2019-03-29
1
-38
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+8
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*
gl_shader_disk_cache: Remove #pragma once from cpp file
Lioncash
2019-02-27
1
-2
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+0
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This is only necessary in headers. Silences a warning with clang.
*
gl_shader_disk_cache: Check LZ4 size limit
Frederic L
2019-02-07
1
-0
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+4
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
*
gl_shader_disk_cache: Consider compressed size zero as an error
Frederic L
2019-02-07
1
-2
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+2
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
*
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-07
1
-6
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+6
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*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-4
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+10
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*
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-07
1
-210
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+315
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*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-8
/
+18
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*
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-07
1
-25
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+22
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*
gl_shader_disk_cache: Compress program binaries using LZ4
ReinUsesLisp
2019-02-07
1
-7
/
+28
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*
gl_shader_disk_cache: Compress GLSL code using LZ4
ReinUsesLisp
2019-02-07
1
-5
/
+56
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*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-21
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+156
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*
settings: Hide shader cache behind a setting
ReinUsesLisp
2019-02-07
1
-0
/
+21
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*
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
2019-02-07
1
-7
/
+16
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*
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
2019-02-07
1
-0
/
+5
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*
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
2019-02-07
1
-0
/
+39
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*
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
2019-02-07
1
-0
/
+43
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*
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
2019-02-07
1
-0
/
+52
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*
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
2019-02-07
1
-0
/
+92
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*
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
2019-02-07
1
-0
/
+52
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*
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-07
1
-0
/
+14