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path: root/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp (follow)
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* gl_shader_disk_cache: Remove #pragma once from cpp fileLioncash2019-02-271-2/+0
| | | | This is only necessary in headers. Silences a warning with clang.
* gl_shader_disk_cache: Check LZ4 size limitFrederic L2019-02-071-0/+4
| | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* gl_shader_disk_cache: Consider compressed size zero as an errorFrederic L2019-02-071-2/+2
| | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* gl_shader_disk_cache: Use unordered containersReinUsesLisp2019-02-071-6/+6
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* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-4/+10
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* gl_shader_disk_cache: Guard reads and writes against failureReinUsesLisp2019-02-071-210/+315
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* gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp2019-02-071-8/+18
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* gl_shader_disk_cache: Pass return values returning instead of by parametersReinUsesLisp2019-02-071-25/+22
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* gl_shader_disk_cache: Compress program binaries using LZ4ReinUsesLisp2019-02-071-7/+28
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* gl_shader_disk_cache: Compress GLSL code using LZ4ReinUsesLisp2019-02-071-5/+56
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* gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-21/+156
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* settings: Hide shader cache behind a settingReinUsesLisp2019-02-071-0/+21
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* gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp2019-02-071-7/+16
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* gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp2019-02-071-0/+5
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* gl_shader_disk_cache: Add precompiled loadReinUsesLisp2019-02-071-0/+39
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* gl_shader_disk_cache: Add precompiled saveReinUsesLisp2019-02-071-0/+43
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* gl_shader_disk_cache: Add transferable loadReinUsesLisp2019-02-071-0/+52
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* gl_shader_disk_cache: Add transferable storesReinUsesLisp2019-02-071-0/+92
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* gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp2019-02-071-0/+52
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* gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp2019-02-071-0/+14