index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_shader_disk_cache.cpp
(
follow
)
Commit message (
Collapse
)
Author
Age
Files
Lines
*
gl_shader_disk_cache: Remove #pragma once from cpp file
Lioncash
2019-02-27
1
-2
/
+0
|
|
|
|
This is only necessary in headers. Silences a warning with clang.
*
gl_shader_disk_cache: Check LZ4 size limit
Frederic L
2019-02-07
1
-0
/
+4
|
|
|
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
*
gl_shader_disk_cache: Consider compressed size zero as an error
Frederic L
2019-02-07
1
-2
/
+2
|
|
|
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
*
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-07
1
-6
/
+6
|
*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-4
/
+10
|
*
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-07
1
-210
/
+315
|
*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-8
/
+18
|
*
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-07
1
-25
/
+22
|
*
gl_shader_disk_cache: Compress program binaries using LZ4
ReinUsesLisp
2019-02-07
1
-7
/
+28
|
*
gl_shader_disk_cache: Compress GLSL code using LZ4
ReinUsesLisp
2019-02-07
1
-5
/
+56
|
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-21
/
+156
|
*
settings: Hide shader cache behind a setting
ReinUsesLisp
2019-02-07
1
-0
/
+21
|
*
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
2019-02-07
1
-7
/
+16
|
*
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
2019-02-07
1
-0
/
+5
|
*
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
2019-02-07
1
-0
/
+39
|
*
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
2019-02-07
1
-0
/
+43
|
*
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
2019-02-07
1
-0
/
+52
|
*
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
2019-02-07
1
-0
/
+92
|
*
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
2019-02-07
1
-0
/
+52
|
*
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-07
1
-0
/
+14