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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_shader_disk_cache.h
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Author
Age
Files
Lines
*
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
unknown
2019-04-23
1
-8
/
+45
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*
gl_shader_disk_cache: Remove per shader compression
unknown
2019-04-23
1
-1
/
+0
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*
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-07
1
-37
/
+45
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*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-1
/
+12
|
*
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-07
1
-6
/
+24
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*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-25
/
+29
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*
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-07
1
-7
/
+10
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*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-7
/
+14
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*
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
2019-02-07
1
-0
/
+3
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*
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
2019-02-07
1
-0
/
+6
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*
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
2019-02-07
1
-0
/
+14
|
*
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
2019-02-07
1
-0
/
+4
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*
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
2019-02-07
1
-0
/
+102
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*
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
2019-02-07
1
-0
/
+24
|
*
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-07
1
-0
/
+41