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path: root/src/video_core/renderer_opengl/gl_shader_gen.cpp (unfollow)
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2019-07-15gl_shader_cache: Address CI issuesReinUsesLisp1-2/+1
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp1-11/+27
2019-07-09shader_ir: propagate shader size to the IRFernando Sahmkow1-4/+4
2019-06-03gl_shader_decompiler: Remove guest "position" varyingReinUsesLisp1-17/+2
2019-05-30gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp1-27/+0
2019-05-27gl_shader_gen: Always declare extensions after the version declarationReinUsesLisp1-6/+3
2019-05-19gl_shader_gen: std::move objects where applicableLioncash1-7/+7
2019-04-20Apply Position Y DirectionFernando Sahmkow1-0/+3
2019-04-14gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp1-7/+8
2019-04-04video_core/renderer_opengl: Remove unnecessary includesLioncash1-1/+0
2019-02-14shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow1-2/+2
2019-01-30gl_shader_cache: Use explicit bindingsReinUsesLisp1-8/+5
2019-01-15gl_shader_gen: Fixup code formattingReinUsesLisp1-17/+21
2019-01-15video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp1-1/+1
2019-01-15glsl_decompiler: Fixup geometry shadersReinUsesLisp1-5/+1
2019-01-15video_core: Implement IR based geometry shadersReinUsesLisp1-8/+6
2019-01-15video_core: Replace gl_shader_decompilerReinUsesLisp1-49/+45
2018-12-09Implemented a shader unique identifier.Fernando Sahmkow1-0/+7
2018-11-25gl_shader_decompiler: Implement S2R's Y_DIRECTIONReinUsesLisp1-8/+6
2018-11-10gl_shader_decompiler: Guard out of bound geometry shader input readsReinUsesLisp1-2/+2
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L1-4/+4
2018-10-28Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332FernandoS271-6/+3
2018-10-28Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADDFernandoS271-3/+6
2018-10-23Implement PointSizeFernandoS271-3/+0
2018-10-22Use standard UBO and fix/stylize the codeFernandoS271-1/+28
2018-10-20gl_shader_decompiler: Move position varying declaration back to gl_shader_genReinUsesLisp1-0/+7
2018-10-07gl_shader_decompiler: Implement geometry shadersReinUsesLisp1-25/+59
2018-09-11Fixed renderdoc input/output textures not working due to render targetsDavid Marcec1-1/+8
2018-09-06gl_shader_gen: Initialize position.Markus Wick1-0/+1
2018-08-28renderer_opengl: Implement a new shader cache.bunnei1-2/+2
2018-08-22renderer_opengl: Namespace OpenGL codeLioncash1-2/+2
2018-08-21Shaders: Write all the enabled color outputs when a fragment shader exits.Subv1-1/+1
2018-08-15Rasterizer: Implemented instanced rendering.Subv1-0/+2
2018-07-13gl_shader_gen: Implement dual vertex shader mode.bunnei1-9/+35
2018-06-16gl_shader_gen: Set position.w to 1.bunnei1-0/+4
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv1-2/+0
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei1-0/+10
2018-04-17gl_shader_decompiler: Allow vertex position to be used in fragment shader.bunnei1-1/+5
2018-04-15shaders: Expose hints about used const buffers.bunnei1-6/+48
2018-04-14gl_shader_gen: Add hashable setup/config structs.bunnei1-2/+2
2018-03-27renderer_opengl: Logging, etc. cleanup.bunnei1-2/+2
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei1-0/+20
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-1231/+0
2017-09-03pica/lighting: only apply Fresnel factor for the last lightwwylele1-4/+5
2017-08-31video_core: report telemetry for gas modewwylele1-0/+6
2017-08-25gl_rasterizer: implement custom clip planewwylele1-33/+47
2017-08-22gl_rasterizer/lighting: more accurate CP formulawwylele1-2/+2
2017-08-21gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shaderwwylele1-2/+5
2017-08-21gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele1-0/+2
2017-08-11gl_shader_gen: don't call SampleTexture when bump map is not usedwwylele1-4/+5
2017-07-01gl_rasterizer: use texture buffer for proctex LUTwwylele1-10/+10
2017-06-22gl_rasterizer: use texture buffer for fog LUTwwylele1-7/+3
2017-06-21gl_rasterizer/lighting: fix LUT interpolationwwylele1-51/+59
2017-06-18gl_rasterizer/lighting: use the formula from the paper for germetic factorwwylele1-8/+8
2017-06-15gl_rasterizer/lighting: implement geometric factorwwylele1-1/+16
2017-06-11gl_rasterizer/lighting: Implement tangent mappingwwylele1-7/+12
2017-06-11gl_rasterizer/lighting: implement lut input 5 (CP)wwylele1-2/+25
2017-05-30gl_rasterizer: implement spot lightwwylele1-6/+24
2017-05-30gl_rasterizer: sync spot light statuswwylele1-0/+9
2017-05-27OpenGL: Improve accuracy of quaternion interpolationYuri Kunde Schlesner1-3/+5
2017-05-27gl_shader: refactor texture sampler into its own functionwwylele1-40/+39
2017-05-20gl_rasterizer: implement procedural texturewwylele1-6/+265
2017-05-05pica: shader_dirty if texture2 coord changedwwylele1-1/+1
2017-05-03pica: use correct coordinates for texture 2wwylele1-3/+14
2017-04-20gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardwarewwylele1-2/+0
2017-04-19rasterizer: implement combiner operation 7 (Dot3_RGBA)wwylele1-11/+20
2017-04-17OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner1-3/+1
2017-04-17OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner1-0/+94
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner1-13/+17
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner1-1/+1
2017-02-04VideoCore: Split lighting regs from Regs structYuri Kunde Schlesner1-32/+40
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner1-4/+4
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner1-5/+5
2017-02-04VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner1-3/+4
2016-12-25Minor cleanup in GLSL codeJannik Vogel1-3/+2
2016-12-25Offset lighting LUT samples correctlyJannik Vogel1-7/+7
2016-09-30OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner1-5/+4
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+1
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-3/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-76/+137
2016-08-30OpenGL: Avoid error on unsupported lighting LUTJannik Vogel1-0/+1
2016-06-28OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner1-2/+5
2016-06-28PICA: Scissor fixes and cleanupsYuri Kunde Schlesner1-7/+8
2016-06-28PICA: Implement scissor testSubv1-0/+16
2016-06-07OpenGL: Implement fogJannik Vogel1-5/+29
2016-06-07OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEJannik Vogel1-2/+2
2016-05-23OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel1-3/+3
2016-05-11OpenGL: Implement texture type 3Jannik Vogel1-35/+53
2016-05-10OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel1-1/+10
2016-05-03Pica: Use a union for PicaShaderConfigJannik Vogel1-37/+41
2016-05-03Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel1-1/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-0/+8
2016-04-10OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel1-0/+3
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei1-5/+27
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei1-3/+3
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei1-17/+45
2016-02-05gl_shader_gen: View should be normalized.bunnei1-2/+2
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei1-9/+26
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei1-3/+14
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei1-1/+1
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei1-14/+16
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei1-100/+107
2016-02-05gl_shader_gen: Fix directional lights.bunnei1-1/+1
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.bunnei1-6/+6
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle vector.bunnei1-3/+4
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei1-11/+7
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei1-12/+70
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei1-3/+16
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei1-0/+7
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei1-2/+51
2016-01-21hwrasterizer: Use depth offsettfarley1-1/+3
2015-12-05OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner1-1/+1
2015-12-01PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner1-7/+11
2015-11-26renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei1-2/+2
2015-11-25Use regular uniform locationPierre de La Morinerie1-5/+1
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv1-3/+7
2015-10-22gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei1-9/+9
2015-10-22gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei1-16/+11
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei1-44/+48
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei1-2/+2
2015-10-22gl_shader_gen: Require explicit uniform locations.bunnei1-11/+12
2015-10-22gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei1-11/+11
2015-10-22gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei1-1/+1
2015-10-22gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei1-3/+3
2015-10-22gl_shader_gen: Add additional function documentation.bunnei1-0/+8
2015-10-22gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.bunnei1-161/+170
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei1-0/+371