summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_gen.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* gl_shader_gen: Implement dual vertex shader mode.bunnei2018-07-131-3/+30
| | | | - When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
* Merge pull request #534 from Subv/multitexturingbunnei2018-06-071-0/+40
|\ | | | | GPU: Implement sampling multiple textures in the generated glsl shaders.
| * GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-0/+40
| | | | | | | | | | | | All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
* | gl_shader_gen: Add uniform handling for indirect const buffer access.bunnei2018-06-071-3/+15
|/
* GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv2018-04-151-1/+13
|
* shaders: Expose hints about used const buffers.bunnei2018-04-151-2/+36
|
* gl_shader_gen: Add hashable setup/config structs.bunnei2018-04-141-27/+48
|
* renderer_gl: Port over gl_shader_gen module from Citra.bunnei2018-03-201-0/+66
|
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-162/+0
|
* gl_rasterizer/lighting: implement geometric factorwwylele2017-06-151-0/+2
|
* gl_rasterizer: sync spot light statuswwylele2017-05-301-1/+2
|
* gl_rasterizer: implement procedural texturewwylele2017-05-201-0/+13
|
* pica: use correct coordinates for texture 2wwylele2017-05-031-0/+1
|
* OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner2017-04-171-3/+3
|
* OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner2017-04-171-2/+109
| | | | Also move the implementation of CurrentConfig to the cpp file.
* OpenGL: Move Attributes enum to a more appropriate fileYuri Kunde Schlesner2017-04-171-0/+11
|
* Pica: Use a union for PicaShaderConfigJannik Vogel2016-05-031-1/+1
|
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-1/+1
|
* gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei2015-10-221-1/+1
| | | | - Includes a check to confirm no hash collisions.
* gl_shader_gen: Add additional function documentation.bunnei2015-10-221-0/+10
|
* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-0/+17